43 lines
1.0 KiB
C
43 lines
1.0 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Templates/UnrealTemplate.h"
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#include "UObject/WeakObjectPtrTemplates.h"
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#include "UObject/ObjectKey.h"
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#include "GameSettingFilterState.h"
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class UGameSettingRegistry;
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class UGameSetting;
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/**
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*
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*/
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class GAMESETTINGS_API FGameSettingRegistryChangeTracker : public FNoncopyable
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{
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public:
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FGameSettingRegistryChangeTracker();
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~FGameSettingRegistryChangeTracker();
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void WatchRegistry(UGameSettingRegistry* InRegistry);
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void StopWatchingRegistry();
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void ApplyChanges();
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void RestoreToInitial();
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void ClearDirtyState();
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bool IsRestoringSettings() const { return bRestoringSettings; }
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bool HaveSettingsBeenChanged() const { return bSettingsChanged; }
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private:
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void HandleSettingChanged(UGameSetting* Setting, EGameSettingChangeReason Reason);
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bool bSettingsChanged = false;
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bool bRestoringSettings = false;
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TWeakObjectPtr<UGameSettingRegistry> Registry;
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TMap<FObjectKey, TWeakObjectPtr<UGameSetting>> DirtySettings;
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};
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