30 lines
641 B
C
30 lines
641 B
C
|
// Copyright Epic Games, Inc. All Rights Reserved.
|
||
|
|
||
|
#pragma once
|
||
|
|
||
|
#include "CoreMinimal.h"
|
||
|
#include "Engine/DataAsset.h"
|
||
|
|
||
|
#include "PocketLevel.generated.h"
|
||
|
|
||
|
/**
|
||
|
*
|
||
|
*/
|
||
|
UCLASS()
|
||
|
class POCKETWORLDS_API UPocketLevel : public UDataAsset
|
||
|
{
|
||
|
GENERATED_BODY()
|
||
|
|
||
|
public:
|
||
|
UPocketLevel();
|
||
|
|
||
|
public:
|
||
|
// The level that will be streamed in for this pocket level.
|
||
|
UPROPERTY(EditAnywhere, Category = "Streaming")
|
||
|
TSoftObjectPtr<UWorld> Level;
|
||
|
|
||
|
// The bounds of the pocket level so that we can create multiple instances without overlapping each other.
|
||
|
UPROPERTY(EditAnywhere, Category = "Streaming")
|
||
|
FVector Bounds;
|
||
|
};
|