44 lines
1.2 KiB
C
44 lines
1.2 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "Camera/PlayerCameraManager.h"
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#include "LyraUICameraManagerComponent.generated.h"
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class APlayerController;
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class ALyraPlayerCameraManager;
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class AHUD;
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class UCanvas;
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UCLASS( Transient, Within=LyraPlayerCameraManager )
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class ULyraUICameraManagerComponent : public UActorComponent
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{
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GENERATED_BODY()
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public:
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static ULyraUICameraManagerComponent* GetComponent(APlayerController* PC);
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public:
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ULyraUICameraManagerComponent();
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virtual void InitializeComponent() override;
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bool IsSettingViewTarget() const { return bUpdatingViewTarget; }
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AActor* GetViewTarget() const { return ViewTarget; }
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void SetViewTarget(AActor* InViewTarget, FViewTargetTransitionParams TransitionParams = FViewTargetTransitionParams());
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bool NeedsToUpdateViewTarget() const;
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void UpdateViewTarget(struct FTViewTarget& OutVT, float DeltaTime);
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void OnShowDebugInfo(AHUD* HUD, UCanvas* Canvas, const FDebugDisplayInfo& DisplayInfo, float& YL, float& YPos);
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private:
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UPROPERTY(Transient)
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AActor* ViewTarget;
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UPROPERTY(Transient)
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bool bUpdatingViewTarget;
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};
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