21 lines
516 B
C#
21 lines
516 B
C#
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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.Collections.Generic;
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[SupportedPlatforms(UnrealPlatformClass.Server)]
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public class LyraServerTarget : TargetRules
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{
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public LyraServerTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Server;
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DefaultBuildSettings = BuildSettingsVersion.V2;
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ExtraModuleNames.AddRange(new string[] { "LyraGame" });
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LyraGameTarget.ApplySharedLyraTargetSettings(this);
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bUseChecksInShipping = true;
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}
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}
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