40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "DataSource/GameSettingDataSourceDynamic.h"
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#include "Engine/LocalPlayer.h"
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//--------------------------------------
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// FGameSettingDataSourceDynamic
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//--------------------------------------
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FGameSettingDataSourceDynamic::FGameSettingDataSourceDynamic(const TArray<FString>& InDynamicPath)
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: DynamicPath(InDynamicPath)
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{
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}
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bool FGameSettingDataSourceDynamic::Resolve(ULocalPlayer* InLocalPlayer)
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{
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return DynamicPath.Resolve(InLocalPlayer);
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}
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FString FGameSettingDataSourceDynamic::GetValueAsString(ULocalPlayer* InLocalPlayer) const
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{
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FString OutStringValue;
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const bool bSuccess = PropertyPathHelpers::GetPropertyValueAsString(InLocalPlayer, DynamicPath, OutStringValue);
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ensure(bSuccess);
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return OutStringValue;
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}
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void FGameSettingDataSourceDynamic::SetValue(ULocalPlayer* InLocalPlayer, const FString& InStringValue)
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{
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const bool bSuccess = PropertyPathHelpers::SetPropertyValueFromString(InLocalPlayer, DynamicPath, InStringValue);
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ensure(bSuccess);
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}
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FString FGameSettingDataSourceDynamic::ToString() const
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{
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return DynamicPath.ToString();
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}
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