106 lines
3.0 KiB
C++
106 lines
3.0 KiB
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "LyraPawn.h"
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#include "Net/UnrealNetwork.h"
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#include "LyraLogChannels.h"
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#include "GameFramework/PlayerState.h"
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#include "GameFramework/Controller.h"
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ALyraPawn::ALyraPawn(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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}
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void ALyraPawn::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& OutLifetimeProps) const
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{
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(ThisClass, MyTeamID);
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}
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void ALyraPawn::PreInitializeComponents()
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{
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Super::PreInitializeComponents();
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}
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void ALyraPawn::EndPlay(const EEndPlayReason::Type EndPlayReason)
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{
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Super::EndPlay(EndPlayReason);
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}
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void ALyraPawn::PossessedBy(AController* NewController)
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{
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const FGenericTeamId OldTeamID = MyTeamID;
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Super::PossessedBy(NewController);
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// Grab the current team ID and listen for future changes
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if (ILyraTeamAgentInterface* ControllerAsTeamProvider = Cast<ILyraTeamAgentInterface>(NewController))
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{
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MyTeamID = ControllerAsTeamProvider->GetGenericTeamId();
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ControllerAsTeamProvider->GetTeamChangedDelegateChecked().AddDynamic(this, &ThisClass::OnControllerChangedTeam);
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}
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ConditionalBroadcastTeamChanged(this, OldTeamID, MyTeamID);
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}
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void ALyraPawn::UnPossessed()
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{
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AController* const OldController = Controller;
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// Stop listening for changes from the old controller
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const FGenericTeamId OldTeamID = MyTeamID;
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if (ILyraTeamAgentInterface* ControllerAsTeamProvider = Cast<ILyraTeamAgentInterface>(OldController))
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{
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ControllerAsTeamProvider->GetTeamChangedDelegateChecked().RemoveAll(this);
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}
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Super::UnPossessed();
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// Determine what the new team ID should be afterwards
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MyTeamID = DetermineNewTeamAfterPossessionEnds(OldTeamID);
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ConditionalBroadcastTeamChanged(this, OldTeamID, MyTeamID);
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}
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void ALyraPawn::SetGenericTeamId(const FGenericTeamId& NewTeamID)
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{
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if (GetController() == nullptr)
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{
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if (HasAuthority())
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{
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const FGenericTeamId OldTeamID = MyTeamID;
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MyTeamID = NewTeamID;
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ConditionalBroadcastTeamChanged(this, OldTeamID, MyTeamID);
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}
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else
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{
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UE_LOG(LogLyraTeams, Error, TEXT("You can't set the team ID on a pawn (%s) except on the authority"), *GetPathNameSafe(this));
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}
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}
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else
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{
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UE_LOG(LogLyraTeams, Error, TEXT("You can't set the team ID on a possessed pawn (%s); it's driven by the associated controller"), *GetPathNameSafe(this));
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}
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}
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FGenericTeamId ALyraPawn::GetGenericTeamId() const
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{
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return MyTeamID;
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}
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FOnLyraTeamIndexChangedDelegate* ALyraPawn::GetOnTeamIndexChangedDelegate()
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{
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return &OnTeamChangedDelegate;
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}
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void ALyraPawn::OnControllerChangedTeam(UObject* TeamAgent, int32 OldTeam, int32 NewTeam)
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{
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const FGenericTeamId MyOldTeamID = MyTeamID;
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MyTeamID = IntegerToGenericTeamId(NewTeam);
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ConditionalBroadcastTeamChanged(this, MyOldTeamID, MyTeamID);
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}
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void ALyraPawn::OnRep_MyTeamID(FGenericTeamId OldTeamID)
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{
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ConditionalBroadcastTeamChanged(this, OldTeamID, MyTeamID);
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}
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