36 lines
1.1 KiB
C
36 lines
1.1 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFeatureAction.h"
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#include "GameFeatureAction_AddGameplayCuePath.generated.h"
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/**
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* GameFeatureAction responsible for adding gameplay cue paths to the gameplay cue manager.
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*
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* @see UAbilitySystemGlobals::GameplayCueNotifyPaths
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*/
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UCLASS(MinimalAPI, meta = (DisplayName = "Add Gameplay Cue Path"))
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class UGameFeatureAction_AddGameplayCuePath final : public UGameFeatureAction
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{
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GENERATED_BODY()
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public:
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UGameFeatureAction_AddGameplayCuePath();
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//~UObject interface
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#if WITH_EDITOR
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virtual EDataValidationResult IsDataValid(TArray<FText>& ValidationErrors) override;
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#endif
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//~End of UObject interface
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const TArray<FDirectoryPath>& GetDirectoryPathsToAdd() const { return DirectoryPathsToAdd; }
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private:
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/** List of paths to register to the gameplay cue manager. These are relative tot he game content directory */
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UPROPERTY(EditAnywhere, Category = "Game Feature | Gameplay Cues", meta = (RelativeToGameContentDir, LongPackageName))
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TArray<FDirectoryPath> DirectoryPathsToAdd;
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};
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