48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "LyraInputConfig.h"
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#include "LyraLogChannels.h"
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#include "InputMappingContext.h"
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#include "Settings/LyraSettingsLocal.h"
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#include "Player/LyraLocalPlayer.h"
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ULyraInputConfig::ULyraInputConfig(const FObjectInitializer& ObjectInitializer)
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{
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}
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const UInputAction* ULyraInputConfig::FindNativeInputActionForTag(const FGameplayTag& InputTag, bool bLogNotFound) const
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{
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for (const FLyraInputAction& Action : NativeInputActions)
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{
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if (Action.InputAction && (Action.InputTag == InputTag))
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{
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return Action.InputAction;
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}
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}
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if (bLogNotFound)
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{
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UE_LOG(LogLyra, Error, TEXT("Can't find NativeInputAction for InputTag [%s] on InputConfig [%s]."), *InputTag.ToString(), *GetNameSafe(this));
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}
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return nullptr;
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}
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const UInputAction* ULyraInputConfig::FindAbilityInputActionForTag(const FGameplayTag& InputTag, bool bLogNotFound) const
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{
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for (const FLyraInputAction& Action : AbilityInputActions)
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{
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if (Action.InputAction && (Action.InputTag == InputTag))
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{
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return Action.InputAction;
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}
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}
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if (bLogNotFound)
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{
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UE_LOG(LogLyra, Error, TEXT("Can't find AbilityInputAction for InputTag [%s] on InputConfig [%s]."), *InputTag.ToString(), *GetNameSafe(this));
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}
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return nullptr;
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}
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