41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "IndicatorLayer.h"
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#include "Widgets/DeclarativeSyntaxSupport.h"
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#include "Widgets/Layout/SBox.h"
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#include "Engine/LocalPlayer.h"
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#include "SActorCanvas.h"
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/////////////////////////////////////////////////////
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// UIndicatorLayer
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UIndicatorLayer::UIndicatorLayer(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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bIsVariable = true;
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SetVisibility(ESlateVisibility::HitTestInvisible);
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}
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void UIndicatorLayer::ReleaseSlateResources(bool bReleaseChildren)
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{
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Super::ReleaseSlateResources(bReleaseChildren);
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MyActorCanvas.Reset();
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}
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TSharedRef<SWidget> UIndicatorLayer::RebuildWidget()
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{
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if (!IsDesignTime())
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{
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ULocalPlayer* LocalPlayer = GetOwningLocalPlayer();
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if (ensureMsgf(LocalPlayer, TEXT("Attempting to rebuild a UActorCanvas without a valid LocalPlayer!")))
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{
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MyActorCanvas = SNew(SActorCanvas, FLocalPlayerContext(LocalPlayer), &ArrowBrush);
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return MyActorCanvas.ToSharedRef();
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}
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}
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// Give it a trivial box, NullWidget isn't safe to use from a UWidget
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return SNew(SBox);
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}
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