RealtimeStyleTransferRuntime/Source/LyraGame/Equipment/LyraEquipmentDefinition.cpp

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2022-05-23 18:41:30 +00:00
// Copyright Epic Games, Inc. All Rights Reserved.
#include "LyraEquipmentDefinition.h"
#include "LyraEquipmentInstance.h"
ULyraEquipmentDefinition::ULyraEquipmentDefinition(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
InstanceType = ULyraEquipmentInstance::StaticClass();
}