2022-05-23 18:41:30 +00:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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2022-09-13 07:18:28 +00:00
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#include "Containers/UnrealString.h"
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2022-05-23 18:41:30 +00:00
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#include "Engine/DataAsset.h"
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#include "GameplayTagContainer.h"
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2022-09-13 07:18:28 +00:00
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#include "Math/Color.h"
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#include "UObject/ObjectPtr.h"
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#include "UObject/UObjectGlobals.h"
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2022-05-23 18:41:30 +00:00
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#include "LyraDamagePopStyle.generated.h"
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2022-09-13 07:18:28 +00:00
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class UObject;
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2022-05-23 18:41:30 +00:00
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class UStaticMesh;
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UCLASS()
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class ULyraDamagePopStyle : public UDataAsset
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{
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GENERATED_BODY()
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public:
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ULyraDamagePopStyle();
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UPROPERTY(EditDefaultsOnly, Category="DamagePop")
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FString DisplayText;
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UPROPERTY(EditDefaultsOnly, Category="DamagePop")
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FGameplayTagQuery MatchPattern;
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UPROPERTY(EditDefaultsOnly, Category="DamagePop", meta=(EditCondition=bOverrideColor))
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FLinearColor Color;
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UPROPERTY(EditDefaultsOnly, Category="DamagePop", meta=(EditCondition=bOverrideColor))
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FLinearColor CriticalColor;
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UPROPERTY(EditDefaultsOnly, Category="DamagePop", meta=(EditCondition=bOverrideMesh))
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TObjectPtr<UStaticMesh> TextMesh;
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UPROPERTY()
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bool bOverrideColor = false;
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UPROPERTY()
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bool bOverrideMesh = false;
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};
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