48 lines
1.0 KiB
C
48 lines
1.0 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Camera/LyraCameraMode.h"
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#include "Curves/CurveFloat.h"
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#include "LyraCameraMode_TopDownArenaCamera.generated.h"
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class UCurveVector;
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/**
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* ULyraCameraMode_TopDownArenaCamera
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*
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* A basic third person camera mode that looks down at a fixed arena.
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*/
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UCLASS(Abstract, Blueprintable)
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class ULyraCameraMode_TopDownArenaCamera : public ULyraCameraMode
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{
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GENERATED_BODY()
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public:
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ULyraCameraMode_TopDownArenaCamera();
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protected:
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//~ULyraCameraMode interface
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virtual void UpdateView(float DeltaTime) override;
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//~End of ULyraCameraMode interface
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protected:
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UPROPERTY(EditDefaultsOnly, Category = "Third Person")
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float ArenaWidth;
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UPROPERTY(EditDefaultsOnly, Category = "Third Person")
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float ArenaHeight;
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UPROPERTY(EditDefaultsOnly, Category = "Third Person")
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FRotator DefaultPivotRotation;
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UPROPERTY(EditDefaultsOnly, Category = "Third Person")
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FRuntimeFloatCurve BoundsSizeToDistance;
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};
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