RealtimeStyleTransferRuntime/Plugins/PocketWorlds/Source/Private/PocketWorldsModule.cpp

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2022-05-23 18:41:30 +00:00
// Copyright Epic Games, Inc. All Rights Reserved.
#include "Modules/ModuleManager.h"
class FPocketWorldsModule : public IModuleInterface
{
public:
/** IModuleInterface implementation */
virtual void StartupModule() override;
virtual void ShutdownModule() override;
};
void FPocketWorldsModule::StartupModule()
{
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
}
void FPocketWorldsModule::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
}
IMPLEMENT_MODULE(FPocketWorldsModule, PocketWorlds)