2022-05-23 18:41:30 +00:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CommonRotator.h"
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2022-09-13 07:18:28 +00:00
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#include "HAL/Platform.h"
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#include "UObject/UObjectGlobals.h"
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2022-05-23 18:41:30 +00:00
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#include "GameSettingRotator.generated.h"
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2022-09-13 07:18:28 +00:00
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class UObject;
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2022-05-23 18:41:30 +00:00
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/**
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*
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*/
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UCLASS(Abstract, meta = (Category = "Settings", DisableNativeTick))
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class GAMESETTINGS_API UGameSettingRotator : public UCommonRotator
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{
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GENERATED_BODY()
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public:
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UGameSettingRotator(const FObjectInitializer& Initializer);
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void SetDefaultOption(int32 DefaultOptionIndex);
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protected:
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UFUNCTION(BlueprintImplementableEvent, Category = Events, meta = (DisplayName = "On Default Option Specified"))
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void BP_OnDefaultOptionSpecified(int32 DefaultOptionIndex);
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};
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