RealtimeStyleTransferRuntime/Source/LyraGame/Teams/LyraTeamPrivateInfo.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "LyraTeamInfoBase.h"
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#include "UObject/UObjectGlobals.h"
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#include "LyraTeamPrivateInfo.generated.h"
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class UObject;
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UCLASS()
class ALyraTeamPrivateInfo : public ALyraTeamInfoBase
{
GENERATED_BODY()
public:
ALyraTeamPrivateInfo(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
};