2022-05-23 18:41:30 +00:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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2022-09-13 07:18:28 +00:00
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#include "Containers/Array.h"
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#include "Engine/EngineTypes.h"
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2022-05-23 18:41:30 +00:00
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#include "GameFramework/HUD.h"
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2022-09-13 07:18:28 +00:00
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#include "UObject/UObjectGlobals.h"
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2022-05-23 18:41:30 +00:00
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#include "LyraHUD.generated.h"
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2022-09-13 07:18:28 +00:00
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class AActor;
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class UObject;
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2022-05-23 18:41:30 +00:00
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/**
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* ALyraHUD
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*
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* Note that you typically do not need to extend or modify this class, instead you would
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* use an "Add Widget" action in your experience to add a HUD layout and widgets to it
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*
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* This class exists primarily for debug rendering
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*/
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UCLASS(Config = Game)
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class ALyraHUD : public AHUD
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{
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GENERATED_BODY()
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public:
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ALyraHUD(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
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protected:
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//~UObject interface
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virtual void PreInitializeComponents() override;
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//~End of UObject interface
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//~AActor interface
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virtual void BeginPlay() override;
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virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override;
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//~End of AActor interface
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//~AHUD interface
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virtual void GetDebugActorList(TArray<AActor*>& InOutList) override;
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//~End of AHUD interface
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};
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