RealtimeStyleTransferRuntime/Source/LyraGame/UI/Subsystem/LyraUIManagerSubsystem.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
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#include "Containers/Ticker.h"
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#include "GameUIManagerSubsystem.h"
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#include "UObject/UObjectGlobals.h"
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#include "LyraUIManagerSubsystem.generated.h"
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class FSubsystemCollectionBase;
class UObject;
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UCLASS()
class ULyraUIManagerSubsystem : public UGameUIManagerSubsystem
{
GENERATED_BODY()
public:
ULyraUIManagerSubsystem();
virtual void Initialize(FSubsystemCollectionBase& Collection) override;
virtual void Deinitialize() override;
private:
bool Tick(float DeltaTime);
void SyncRootLayoutVisibilityToShowHUD();
FTSTicker::FDelegateHandle TickHandle;
};