RealtimeStyleTransferRuntime/Plugins/AsyncMixin/Source/AsyncMixin.Build.cs

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2022-05-23 18:41:30 +00:00
// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AsyncMixin : ModuleRules
{
public AsyncMixin(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
}
);
PublicIncludePathModuleNames.AddRange(
new string[] {
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
}
);
}
}