2022-05-23 18:41:30 +00:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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2022-09-13 07:18:28 +00:00
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#include "Engine/EngineTypes.h"
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2022-05-23 18:41:30 +00:00
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#include "GameFramework/Info.h"
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#include "HAL/Platform.h"
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#include "System/GameplayTagStack.h"
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#include "UObject/UObjectGlobals.h"
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#include "LyraTeamInfoBase.generated.h"
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class ULyraTeamCreationComponent;
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class ULyraTeamSubsystem;
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class UObject;
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struct FFrame;
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UCLASS(Abstract)
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class ALyraTeamInfoBase : public AInfo
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{
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GENERATED_BODY()
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public:
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ALyraTeamInfoBase(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
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int32 GetTeamId() const { return TeamId; }
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//~AActor interface
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virtual void BeginPlay() override;
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virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override;
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//~End of AActor interface
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protected:
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virtual void RegisterWithTeamSubsystem(ULyraTeamSubsystem* Subsystem);
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void TryRegisterWithTeamSubsystem();
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private:
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void SetTeamId(int32 NewTeamId);
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UFUNCTION()
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void OnRep_TeamId();
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public:
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friend ULyraTeamCreationComponent;
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UPROPERTY(Replicated)
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FGameplayTagStackContainer TeamTags;
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private:
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UPROPERTY(ReplicatedUsing=OnRep_TeamId)
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int32 TeamId;
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};
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