CompileLog.Warning(LOCTEXT("ValidateGetDesiredFocusTarget_Warning","GetDesiredFocusTarget wasn't implemented, you're going to have trouble using gamepads on this screen."));
}
else
{
//TODO - Note for now, because we can't guarantee it isn't implemented in a native subclass of this one.
CompileLog.Note(LOCTEXT("ValidateGetDesiredFocusTarget_Note","GetDesiredFocusTarget wasn't implemented, you're going to have trouble using gamepads on this screen. If it was implemented in the native base class you can ignore this message."));