2022-05-23 18:41:30 +00:00
|
|
|
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
|
|
|
|
#pragma once
|
|
|
|
|
2022-09-13 07:18:28 +00:00
|
|
|
#include "Delegates/Delegate.h"
|
2022-05-23 18:41:30 +00:00
|
|
|
#include "Engine/LocalPlayer.h"
|
2022-09-13 07:18:28 +00:00
|
|
|
#include "HAL/Platform.h"
|
|
|
|
#include "UObject/UObjectGlobals.h"
|
2022-05-23 18:41:30 +00:00
|
|
|
|
|
|
|
#include "CommonLocalPlayer.generated.h"
|
|
|
|
|
2022-09-13 07:18:28 +00:00
|
|
|
class APawn;
|
|
|
|
class APlayerController;
|
|
|
|
class APlayerState;
|
|
|
|
class FViewport;
|
|
|
|
class UObject;
|
2022-05-23 18:41:30 +00:00
|
|
|
class UPrimaryGameLayout;
|
2022-09-13 07:18:28 +00:00
|
|
|
struct FSceneViewProjectionData;
|
2022-05-23 18:41:30 +00:00
|
|
|
|
|
|
|
UCLASS(config=Engine, transient)
|
|
|
|
class COMMONGAME_API UCommonLocalPlayer : public ULocalPlayer
|
|
|
|
{
|
|
|
|
GENERATED_BODY()
|
|
|
|
|
|
|
|
public:
|
|
|
|
UCommonLocalPlayer();
|
|
|
|
|
|
|
|
/** Called when the local player is assigned a player controller */
|
|
|
|
DECLARE_MULTICAST_DELEGATE_TwoParams(FPlayerControllerSetDelegate, UCommonLocalPlayer* LocalPlayer, APlayerController* PlayerController);
|
|
|
|
FPlayerControllerSetDelegate OnPlayerControllerSet;
|
|
|
|
|
|
|
|
/** Called when the local player is assigned a player state */
|
|
|
|
DECLARE_MULTICAST_DELEGATE_TwoParams(FPlayerStateSetDelegate, UCommonLocalPlayer* LocalPlayer, APlayerState* PlayerState);
|
|
|
|
FPlayerStateSetDelegate OnPlayerStateSet;
|
|
|
|
|
|
|
|
/** Called when the local player is assigned a player pawn */
|
|
|
|
DECLARE_MULTICAST_DELEGATE_TwoParams(FPlayerPawnSetDelegate, UCommonLocalPlayer* LocalPlayer, APawn* Pawn);
|
|
|
|
FPlayerPawnSetDelegate OnPlayerPawnSet;
|
|
|
|
|
|
|
|
FDelegateHandle CallAndRegister_OnPlayerControllerSet(FPlayerControllerSetDelegate::FDelegate Delegate);
|
|
|
|
FDelegateHandle CallAndRegister_OnPlayerStateSet(FPlayerStateSetDelegate::FDelegate Delegate);
|
|
|
|
FDelegateHandle CallAndRegister_OnPlayerPawnSet(FPlayerPawnSetDelegate::FDelegate Delegate);
|
|
|
|
|
|
|
|
public:
|
|
|
|
virtual bool GetProjectionData(FViewport* Viewport, FSceneViewProjectionData& ProjectionData, int32 StereoViewIndex) const override;
|
|
|
|
|
|
|
|
bool IsPlayerViewEnabled() const { return bIsPlayerViewEnabled; }
|
|
|
|
void SetIsPlayerViewEnabled(bool bInIsPlayerViewEnabled) { bIsPlayerViewEnabled = bInIsPlayerViewEnabled; }
|
|
|
|
|
|
|
|
UPrimaryGameLayout* GetRootUILayout() const;
|
|
|
|
|
|
|
|
private:
|
|
|
|
bool bIsPlayerViewEnabled = true;
|
|
|
|
};
|