RealtimeStyleTransferRuntime/Plugins/CommonLoadingScreen/Source/CommonStartupLoadingScreen/Private/SCommonPreLoadingScreenWidg...

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "SCommonPreLoadingScreenWidget.h"
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#include "HAL/Platform.h"
#include "Layout/Children.h"
#include "Layout/Margin.h"
#include "Math/Color.h"
#include "Misc/Attribute.h"
#include "Styling/CoreStyle.h"
#include "Styling/ISlateStyle.h"
#include "Styling/SlateColor.h"
#include "Widgets/Layout/SBorder.h"
class FReferenceCollector;
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#define LOCTEXT_NAMESPACE "SCommonPreLoadingScreenWidget"
void SCommonPreLoadingScreenWidget::Construct(const FArguments& InArgs)
{
ChildSlot
[
SNew(SBorder)
.BorderImage(FCoreStyle::Get().GetBrush("WhiteBrush"))
.BorderBackgroundColor(FLinearColor::Black)
.Padding(0)
];
}
void SCommonPreLoadingScreenWidget::AddReferencedObjects(FReferenceCollector& Collector)
{
//WidgetAssets.AddReferencedObjects(Collector);
}
FString SCommonPreLoadingScreenWidget::GetReferencerName() const
{
return TEXT("SCommonPreLoadingScreenWidget");
}
#undef LOCTEXT_NAMESPACE