2022-05-23 18:41:30 +00:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "EditCondition/WhenPlayingAsPrimaryPlayer.h"
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2022-09-13 07:18:28 +00:00
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2022-05-23 18:41:30 +00:00
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#include "Engine/LocalPlayer.h"
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2022-09-13 07:18:28 +00:00
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#include "GameSettingFilterState.h"
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#include "Internationalization/Internationalization.h"
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2022-05-23 18:41:30 +00:00
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#define LOCTEXT_NAMESPACE "GameSetting"
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TSharedRef<FWhenPlayingAsPrimaryPlayer> FWhenPlayingAsPrimaryPlayer::Get()
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{
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static TSharedRef<FWhenPlayingAsPrimaryPlayer> Instance = MakeShared<FWhenPlayingAsPrimaryPlayer>();
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return Instance;
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}
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void FWhenPlayingAsPrimaryPlayer::GatherEditState(const ULocalPlayer* InLocalPlayer, FGameSettingEditableState& InOutEditState) const
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{
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if (!InLocalPlayer->IsPrimaryPlayer())
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{
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InOutEditState.Disable(LOCTEXT("OnlyPrimaryPlayerEditable", "Can only be changed by the primary player."));
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}
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}
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#undef LOCTEXT_NAMESPACE
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