2022-05-23 18:41:30 +00:00
|
|
|
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
|
|
|
|
#include "LyraCombatSet.h"
|
2022-09-13 07:18:28 +00:00
|
|
|
|
|
|
|
#include "Containers/Array.h"
|
2022-05-23 18:41:30 +00:00
|
|
|
#include "Net/UnrealNetwork.h"
|
2022-09-13 07:18:28 +00:00
|
|
|
#include "UObject/CoreNetTypes.h"
|
|
|
|
|
|
|
|
class FLifetimeProperty;
|
2022-05-23 18:41:30 +00:00
|
|
|
|
|
|
|
|
|
|
|
ULyraCombatSet::ULyraCombatSet()
|
|
|
|
: BaseDamage(0.0f)
|
|
|
|
, BaseHeal(0.0f)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
void ULyraCombatSet::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const
|
|
|
|
{
|
|
|
|
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
|
|
|
|
|
|
|
|
DOREPLIFETIME_CONDITION_NOTIFY(ULyraCombatSet, BaseDamage, COND_OwnerOnly, REPNOTIFY_Always);
|
|
|
|
DOREPLIFETIME_CONDITION_NOTIFY(ULyraCombatSet, BaseHeal, COND_OwnerOnly, REPNOTIFY_Always);
|
|
|
|
}
|
|
|
|
|
|
|
|
void ULyraCombatSet::OnRep_BaseDamage(const FGameplayAttributeData& OldValue)
|
|
|
|
{
|
|
|
|
GAMEPLAYATTRIBUTE_REPNOTIFY(ULyraCombatSet, BaseDamage, OldValue);
|
|
|
|
}
|
|
|
|
|
|
|
|
void ULyraCombatSet::OnRep_BaseHeal(const FGameplayAttributeData& OldValue)
|
|
|
|
{
|
|
|
|
GAMEPLAYATTRIBUTE_REPNOTIFY(ULyraCombatSet, BaseHeal, OldValue);
|
|
|
|
}
|