RealtimeStyleTransferRuntime/Source/LyraGame/Character/LyraPawnComponent.cpp

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2022-05-23 18:41:30 +00:00
// Copyright Epic Games, Inc. All Rights Reserved.
#include "LyraPawnComponent.h"
ULyraPawnComponent::ULyraPawnComponent(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
PrimaryComponentTick.bStartWithTickEnabled = false;
PrimaryComponentTick.bCanEverTick = false;
}