RealtimeStyleTransferRuntime/Source/LyraGame/System/LyraSignificanceManager.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "SignificanceManager.h"
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#include "UObject/UObjectGlobals.h"
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#include "LyraSignificanceManager.generated.h"
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class UObject;
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UCLASS()
class ULyraSignificanceManager : public USignificanceManager
{
GENERATED_BODY()
};