RealtimeStyleTransferRuntime/Source/LyraGame/UI/Common/LyraBoundActionButton.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
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#include "CommonInputBaseTypes.h"
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#include "Input/CommonBoundActionButton.h"
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#include "Templates/SubclassOf.h"
#include "UObject/UObjectGlobals.h"
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#include "LyraBoundActionButton.generated.h"
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class UCommonButtonStyle;
class UObject;
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/**
*
*/
UCLASS(Abstract, meta = (DisableNativeTick))
class LYRAGAME_API ULyraBoundActionButton : public UCommonBoundActionButton
{
GENERATED_BODY()
protected:
virtual void NativeConstruct() override;
private:
void HandleInputMethodChanged(ECommonInputType NewInputMethod);
UPROPERTY(EditAnywhere, Category = "Styles")
TSubclassOf<UCommonButtonStyle> KeyboardStyle;
UPROPERTY(EditAnywhere, Category = "Styles")
TSubclassOf<UCommonButtonStyle> GamepadStyle;
UPROPERTY(EditAnywhere, Category = "Styles")
TSubclassOf<UCommonButtonStyle> TouchStyle;
};