small fixes for deprecations in 5.1
This commit is contained in:
parent
97c5d9ed57
commit
4f72859cd0
|
@ -298,4 +298,8 @@ ManualIPAddress=
|
||||||
[URL]
|
[URL]
|
||||||
GameName=LyraStarterGame
|
GameName=LyraStarterGame
|
||||||
|
|
||||||
|
[/Script/NavigationSystem.RecastNavMesh]
|
||||||
|
bDrawPolyEdges=True
|
||||||
|
|
||||||
|
[CoreRedirects]
|
||||||
|
+ClassRedirects=(OldName="/Script/ShooterCore.InputTriggerComboAction", NewName="/Script/ShooterCore.LyraInputTriggerComboAction")
|
|
@ -4,7 +4,7 @@
|
||||||
#include "EnhancedPlayerInput.h"
|
#include "EnhancedPlayerInput.h"
|
||||||
#include "Engine/World.h"
|
#include "Engine/World.h"
|
||||||
|
|
||||||
ETriggerState UInputTriggerComboAction::UpdateState_Implementation(const UEnhancedPlayerInput* PlayerInput, FInputActionValue ModifiedValue, float DeltaTime)
|
ETriggerState ULyraInputTriggerComboAction::UpdateState_Implementation(const UEnhancedPlayerInput* PlayerInput, FInputActionValue ModifiedValue, float DeltaTime)
|
||||||
{
|
{
|
||||||
const UWorld* World = PlayerInput->GetWorld();
|
const UWorld* World = PlayerInput->GetWorld();
|
||||||
if (!World || !ComboStep.DependentAction)
|
if (!World || !ComboStep.DependentAction)
|
||||||
|
@ -35,7 +35,7 @@ ETriggerState UInputTriggerComboAction::UpdateState_Implementation(const UEnhanc
|
||||||
return ETriggerState::None;
|
return ETriggerState::None;
|
||||||
}
|
}
|
||||||
|
|
||||||
FString UInputTriggerComboAction::GetDebugState() const
|
FString ULyraInputTriggerComboAction::GetDebugState() const
|
||||||
{
|
{
|
||||||
return FString::Printf(TEXT("Last Activation:%.2f"), LastActivationTime);
|
return FString::Printf(TEXT("Last Activation:%.2f"), LastActivationTime);
|
||||||
}
|
}
|
|
@ -1,4 +1,5 @@
|
||||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||||
|
#pragma once
|
||||||
|
|
||||||
#include "CoreMinimal.h"
|
#include "CoreMinimal.h"
|
||||||
#include "InputTriggers.h"
|
#include "InputTriggers.h"
|
||||||
|
@ -34,7 +35,7 @@ public:
|
||||||
* This will be triggered when all dependent actions have been triggered in order.
|
* This will be triggered when all dependent actions have been triggered in order.
|
||||||
*/
|
*/
|
||||||
UCLASS(NotBlueprintable, MinimalAPI, meta = (DisplayName = "Combo Action", NotInputConfigurable = "true"))
|
UCLASS(NotBlueprintable, MinimalAPI, meta = (DisplayName = "Combo Action", NotInputConfigurable = "true"))
|
||||||
class UInputTriggerComboAction final : public UInputTrigger
|
class ULyraInputTriggerComboAction final : public UInputTrigger
|
||||||
{
|
{
|
||||||
GENERATED_BODY()
|
GENERATED_BODY()
|
||||||
|
|
||||||
|
|
|
@ -11,9 +11,9 @@
|
||||||
#include "UObject/UObjectIterator.h"
|
#include "UObject/UObjectIterator.h"
|
||||||
#include "UObject/UObjectHash.h"
|
#include "UObject/UObjectHash.h"
|
||||||
#include "UObject/Package.h"
|
#include "UObject/Package.h"
|
||||||
#include "AssetData.h"
|
#include "AssetRegistry/AssetData.h"
|
||||||
#include "AssetRegistryModule.h"
|
#include "AssetRegistry/AssetRegistryModule.h"
|
||||||
#include "ARFilter.h"
|
#include "AssetRegistry/ARFilter.h"
|
||||||
#include "SourceControlHelpers.h"
|
#include "SourceControlHelpers.h"
|
||||||
#include "ISourceControlModule.h"
|
#include "ISourceControlModule.h"
|
||||||
#include "ISourceControlState.h"
|
#include "ISourceControlState.h"
|
||||||
|
@ -343,7 +343,7 @@ void UContentValidationCommandlet::GetAllPackagesOfType(const FString& OfTypeStr
|
||||||
|
|
||||||
for (const FString& Type : Types)
|
for (const FString& Type : Types)
|
||||||
{
|
{
|
||||||
Filter.ClassNames.Add(FName(*Type));
|
Filter.ClassPaths.Add(FTopLevelAssetPath(Type));
|
||||||
}
|
}
|
||||||
|
|
||||||
TArray<FAssetData> AssetsOfType;
|
TArray<FAssetData> AssetsOfType;
|
||||||
|
|
|
@ -152,7 +152,7 @@ static void RegisterGameEditorMenus()
|
||||||
FOnGetContent::CreateStatic(&AddLocalPlayer),
|
FOnGetContent::CreateStatic(&AddLocalPlayer),
|
||||||
LOCTEXT("GameOptions_Label", "Game Options"),
|
LOCTEXT("GameOptions_Label", "Game Options"),
|
||||||
LOCTEXT("GameOptions_ToolTip", "Game Options"),
|
LOCTEXT("GameOptions_ToolTip", "Game Options"),
|
||||||
FSlateIcon(FEditorStyle::GetStyleSetName(), "LevelEditor.OpenLevelBlueprint")
|
FSlateIcon(FAppStyle::GetAppStyleSetName(), "LevelEditor.OpenLevelBlueprint")
|
||||||
);
|
);
|
||||||
BlueprintEntry.StyleNameOverride = "CalloutToolbar";
|
BlueprintEntry.StyleNameOverride = "CalloutToolbar";
|
||||||
Section.AddEntry(BlueprintEntry);
|
Section.AddEntry(BlueprintEntry);
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
|
|
||||||
#include "LyraEditor.h"
|
#include "LyraEditor.h"
|
||||||
|
|
||||||
#include "AssetRegistryModule.h"
|
#include "AssetRegistry/AssetRegistryModule.h"
|
||||||
#include "HAL/IConsoleManager.h"
|
#include "HAL/IConsoleManager.h"
|
||||||
|
|
||||||
#include "Engine/StaticMesh.h"
|
#include "Engine/StaticMesh.h"
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
|
|
||||||
#include "LyraEditor.h"
|
#include "LyraEditor.h"
|
||||||
|
|
||||||
#include "AssetRegistryModule.h"
|
#include "AssetRegistry/AssetRegistryModule.h"
|
||||||
|
|
||||||
#include "CollectionManagerTypes.h"
|
#include "CollectionManagerTypes.h"
|
||||||
#include "ICollectionManager.h"
|
#include "ICollectionManager.h"
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
|
|
||||||
#include "LyraEditor.h"
|
#include "LyraEditor.h"
|
||||||
|
|
||||||
#include "AssetRegistryModule.h"
|
#include "AssetRegistry/AssetRegistryModule.h"
|
||||||
|
|
||||||
#include "CollectionManagerTypes.h"
|
#include "CollectionManagerTypes.h"
|
||||||
#include "ICollectionManager.h"
|
#include "ICollectionManager.h"
|
||||||
|
|
|
@ -1,8 +1,8 @@
|
||||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||||
|
|
||||||
#include "EditorValidator.h"
|
#include "EditorValidator.h"
|
||||||
#include "AssetData.h"
|
#include "AssetRegistry/AssetData.h"
|
||||||
#include "AssetRegistryModule.h"
|
#include "AssetRegistry/AssetRegistryModule.h"
|
||||||
#include "Logging/MessageLog.h"
|
#include "Logging/MessageLog.h"
|
||||||
#include "MessageLogModule.h"
|
#include "MessageLogModule.h"
|
||||||
#include "Misc/ConfigCacheIni.h"
|
#include "Misc/ConfigCacheIni.h"
|
||||||
|
@ -435,16 +435,16 @@ void UEditorValidator::GetChangedAssetsForCode(IAssetRegistry& AssetRegistry, co
|
||||||
if (UClass* ModifiedClass = ModifiedClassPtr.Get())
|
if (UClass* ModifiedClass = ModifiedClassPtr.Get())
|
||||||
{
|
{
|
||||||
// This finds all native derived blueprints, both direct subclasses, or subclasses of subclasses.
|
// This finds all native derived blueprints, both direct subclasses, or subclasses of subclasses.
|
||||||
TSet<FName> DerivedClassNames;
|
TSet<FTopLevelAssetPath> DerivedClassNames;
|
||||||
TArray<FName> ClassNames;
|
TArray<FTopLevelAssetPath> ClassNames;
|
||||||
ClassNames.Add(ModifiedClass->GetFName());
|
ClassNames.Add(ModifiedClass->GetClassPathName());
|
||||||
AssetRegistry.GetDerivedClassNames(ClassNames, TSet<FName>(), DerivedClassNames);
|
AssetRegistry.GetDerivedClassNames(ClassNames, TSet<FTopLevelAssetPath>(), DerivedClassNames);
|
||||||
|
|
||||||
UE_LOG(LogLyraEditor, Display, TEXT("Validating Subclasses of %s in %s + %s"), *ModifiedClass->GetName(), *ChangedHeaderModule, *ChangedHeaderReleativeToModule);
|
UE_LOG(LogLyraEditor, Display, TEXT("Validating Subclasses of %s in %s + %s"), *ModifiedClass->GetName(), *ChangedHeaderModule, *ChangedHeaderReleativeToModule);
|
||||||
|
|
||||||
FARFilter Filter;
|
FARFilter Filter;
|
||||||
Filter.bRecursiveClasses = true;
|
Filter.bRecursiveClasses = true;
|
||||||
Filter.ClassNames.Add(UBlueprintCore::StaticClass()->GetFName());
|
Filter.ClassPaths.Add(UBlueprintCore::StaticClass()->GetClassPathName());
|
||||||
|
|
||||||
// We enumerate all assets to find any blueprints who inherit from native classes directly - or
|
// We enumerate all assets to find any blueprints who inherit from native classes directly - or
|
||||||
// from other blueprints.
|
// from other blueprints.
|
||||||
|
@ -460,7 +460,7 @@ void UEditorValidator::GetChangedAssetsForCode(IAssetRegistry& AssetRegistry, co
|
||||||
{
|
{
|
||||||
const FString ClassObjectPath = FPackageName::ExportTextPathToObjectPath(ClassFromData);
|
const FString ClassObjectPath = FPackageName::ExportTextPathToObjectPath(ClassFromData);
|
||||||
const FString ClassName = FPackageName::ObjectPathToObjectName(ClassObjectPath);
|
const FString ClassName = FPackageName::ObjectPathToObjectName(ClassObjectPath);
|
||||||
if (DerivedClassNames.Contains(FName(*ClassName)))
|
if (DerivedClassNames.Contains(FTopLevelAssetPath(ClassName)))
|
||||||
{
|
{
|
||||||
UE_LOG(LogLyraEditor, Display, TEXT("\tAdding %s To Validate"), *PackageName);
|
UE_LOG(LogLyraEditor, Display, TEXT("\tAdding %s To Validate"), *PackageName);
|
||||||
|
|
||||||
|
|
|
@ -4,7 +4,7 @@
|
||||||
#include "Engine/Blueprint.h"
|
#include "Engine/Blueprint.h"
|
||||||
#include "Blueprint/BlueprintSupport.h"
|
#include "Blueprint/BlueprintSupport.h"
|
||||||
#include "Kismet2/BlueprintEditorUtils.h"
|
#include "Kismet2/BlueprintEditorUtils.h"
|
||||||
#include "AssetRegistryModule.h"
|
#include "AssetRegistry/AssetRegistryModule.h"
|
||||||
#include "Validation/EditorValidator_Load.h"
|
#include "Validation/EditorValidator_Load.h"
|
||||||
#include "LyraEditor.h"
|
#include "LyraEditor.h"
|
||||||
|
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
#include "EditorValidator_MaterialFunctions.h"
|
#include "EditorValidator_MaterialFunctions.h"
|
||||||
#include "Materials/MaterialFunction.h"
|
#include "Materials/MaterialFunction.h"
|
||||||
#include "Materials/Material.h"
|
#include "Materials/Material.h"
|
||||||
#include "AssetRegistryModule.h"
|
#include "AssetRegistry/AssetRegistryModule.h"
|
||||||
#include "Validation/EditorValidator_Load.h"
|
#include "Validation/EditorValidator_Load.h"
|
||||||
#include "LyraEditor.h"
|
#include "LyraEditor.h"
|
||||||
|
|
||||||
|
@ -71,7 +71,7 @@ EDataValidationResult UEditorValidator_MaterialFunctions::ValidateLoadedAsset_Im
|
||||||
AssetRegistry.GetAssetsByPackageName(HardReferencer, ReferencerAssets, true);
|
AssetRegistry.GetAssetsByPackageName(HardReferencer, ReferencerAssets, true);
|
||||||
for (const FAssetData& ReferencerAssetData : ReferencerAssets)
|
for (const FAssetData& ReferencerAssetData : ReferencerAssets)
|
||||||
{
|
{
|
||||||
if (ReferencerAssetData.AssetClass == UMaterial::StaticClass()->GetFName())
|
if (ReferencerAssetData.AssetClassPath == UMaterial::StaticClass()->GetClassPathName())
|
||||||
{
|
{
|
||||||
UE_LOG(LogLyraEditor, Display, TEXT(" Loading referencing material %s"), *HardReferencerStr);
|
UE_LOG(LogLyraEditor, Display, TEXT(" Loading referencing material %s"), *HardReferencerStr);
|
||||||
|
|
||||||
|
|
|
@ -1,8 +1,8 @@
|
||||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||||
|
|
||||||
#include "EditorValidator_SourceControl.h"
|
#include "EditorValidator_SourceControl.h"
|
||||||
#include "AssetData.h"
|
#include "AssetRegistry/AssetData.h"
|
||||||
#include "AssetRegistryModule.h"
|
#include "AssetRegistry/AssetRegistryModule.h"
|
||||||
#include "SourceControlOperations.h"
|
#include "SourceControlOperations.h"
|
||||||
#include "ISourceControlProvider.h"
|
#include "ISourceControlProvider.h"
|
||||||
#include "ISourceControlModule.h"
|
#include "ISourceControlModule.h"
|
||||||
|
|
|
@ -100,7 +100,7 @@ void ULyraGameplayAbility_Interact::TriggerInteraction()
|
||||||
|
|
||||||
// Grab the target actor off the payload we're going to use it as the 'avatar' for the interaction, and the
|
// Grab the target actor off the payload we're going to use it as the 'avatar' for the interaction, and the
|
||||||
// source InteractableTarget actor as the owner actor.
|
// source InteractableTarget actor as the owner actor.
|
||||||
AActor* TargetActor = const_cast<AActor*>(Payload.Target);
|
AActor* TargetActor = const_cast<AActor*>(Payload.Target.Get());
|
||||||
|
|
||||||
// The actor info needed for the interaction.
|
// The actor info needed for the interaction.
|
||||||
FGameplayAbilityActorInfo ActorInfo;
|
FGameplayAbilityActorInfo ActorInfo;
|
||||||
|
|
|
@ -131,7 +131,7 @@ void UAbilityTask_WaitForInteractableTargets::UpdateInteractableOptions(const FI
|
||||||
if (InteractionAbilitySpec)
|
if (InteractionAbilitySpec)
|
||||||
{
|
{
|
||||||
// update the option
|
// update the option
|
||||||
Option.TargetAbilitySystem = AbilitySystemComponent;
|
Option.TargetAbilitySystem = AbilitySystemComponent.Get();
|
||||||
Option.TargetInteractionAbilityHandle = InteractionAbilitySpec->Handle;
|
Option.TargetInteractionAbilityHandle = InteractionAbilitySpec->Handle;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
#include "LyraDevelopmentStatics.h"
|
#include "LyraDevelopmentStatics.h"
|
||||||
#include "Development/LyraDeveloperSettings.h"
|
#include "Development/LyraDeveloperSettings.h"
|
||||||
#include "Engine/Engine.h"
|
#include "Engine/Engine.h"
|
||||||
#include "AssetRegistryModule.h"
|
#include "AssetRegistry/AssetRegistryModule.h"
|
||||||
|
|
||||||
bool ULyraDevelopmentStatics::ShouldSkipDirectlyToGameplay()
|
bool ULyraDevelopmentStatics::ShouldSkipDirectlyToGameplay()
|
||||||
{
|
{
|
||||||
|
@ -86,7 +86,7 @@ TArray<FAssetData> ULyraDevelopmentStatics::GetAllBlueprints()
|
||||||
|
|
||||||
TArray<FAssetData> BlueprintList;
|
TArray<FAssetData> BlueprintList;
|
||||||
FARFilter Filter;
|
FARFilter Filter;
|
||||||
Filter.ClassNames.Add(UBlueprint::StaticClass()->GetFName());
|
Filter.ClassPaths.Add(UBlueprint::StaticClass()->GetClassPathName());
|
||||||
Filter.bRecursivePaths = true;
|
Filter.bRecursivePaths = true;
|
||||||
AssetRegistryModule.Get().GetAssets(Filter, BlueprintList);
|
AssetRegistryModule.Get().GetAssets(Filter, BlueprintList);
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue