Imported Lyra from Epic Perforce

This commit is contained in:
Manuel Wagner 2022-09-13 09:18:28 +02:00
parent 919004644b
commit 6afe2e5736
958 changed files with 100204 additions and 49340 deletions

40
.gitignore vendored
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@ -8,3 +8,43 @@ DerivedDataCache/
.vs/
*.sln
.idea/
/*.sln
/.p4sync.txt
# Ignore all Visual Studio temp files.
*.suo
*.opensdf
*.sdf
/Engine/DerivedDataCache/*
**/DerivedDataCache/Boot.ddc
**/DerivedDataCache/**/*.udd
# Ignore all Intermediate and Saved directories
Intermediate/
Saved/
# Ignore UBT's configuration.xml
Engine/Programs/UnrealBuildTool/
*.uatbuildrecord
*.tmp
# Ignore built binaries and temporary build files
obj/
*.csprojAssemblyReference.cache
# Ignore UBT's log output files
/Engine/Programs/UnrealBuildTool/*.txt
# Ignore Python cached files
*.pyc
# Ignore JetBrain's IDE folders
.idea/
.gradle/
# Ignore autogenerated files from HoloLens WMRInterop
/Engine/Source/ThirdParty/WindowsMixedRealityInterop/packages/*
/Engine/Source/ThirdParty/WindowsMixedRealityInterop/MixedRealityInteropHoloLens/Generated Files/*
/Engine/Source/ThirdParty/WindowsMixedRealityInterop/MixedRealityInteropHoloLens/x64/*
/Engine/Source/ThirdParty/WindowsMixedRealityInterop/MixedRealityInteropHoloLens/ARM64/*
/Engine/Source/ThirdParty/WindowsMixedRealityInterop/MixedRealityInterop/x64/*
/Engine/Source/ThirdParty/WindowsMixedRealityInterop/MixedRealityInterop/ARM64/*

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@ -0,0 +1,7 @@
Name,Statistic,TelemetryContext,TelemetryDataPoint,TelemetryUnit,BaselineWarningThreshold,BaselineErrorThreshold,
Generated Scope for LoadAsset - /Game/System/DefaultEditorMap/L_DefaultEditorOverview,TotalDurationSeconds,Events,Load L_DefaultEditorOverview,Seconds,10%,,
Generated Scope for PIE - /Game/System/DefaultEditorMap/L_DefaultEditorOverview,TotalDurationSeconds,Events,PIE L_DefaultEditorOverview,Seconds,10%,,
Generated Scope for LoadAsset - /Game/System/FrontEnd/Maps/L_LyraFrontEnd,TotalDurationSeconds,Events,Load L_LyraFrontEnd,Seconds,10%,,
Generated Scope for PIE - /Game/System/FrontEnd/Maps/L_LyraFrontEnd,TotalDurationSeconds,Events,PIE L_LyraFrontEnd,Seconds,10%,,
Generated Scope for LoadAsset - /ShooterMaps/Maps/L_Expanse,TotalDurationSeconds,Events,Load L_Expanse,Seconds,10%,,
Generated Scope for PIE - /ShooterMaps/Maps/L_Expanse,TotalDurationSeconds,Events,PIE L_Expanse,Seconds,10%,,
1 Name Statistic TelemetryContext TelemetryDataPoint TelemetryUnit BaselineWarningThreshold BaselineErrorThreshold
2 Generated Scope for LoadAsset - /Game/System/DefaultEditorMap/L_DefaultEditorOverview TotalDurationSeconds Events Load L_DefaultEditorOverview Seconds 10%
3 Generated Scope for PIE - /Game/System/DefaultEditorMap/L_DefaultEditorOverview TotalDurationSeconds Events PIE L_DefaultEditorOverview Seconds 10%
4 Generated Scope for LoadAsset - /Game/System/FrontEnd/Maps/L_LyraFrontEnd TotalDurationSeconds Events Load L_LyraFrontEnd Seconds 10%
5 Generated Scope for PIE - /Game/System/FrontEnd/Maps/L_LyraFrontEnd TotalDurationSeconds Events PIE L_LyraFrontEnd Seconds 10%
6 Generated Scope for LoadAsset - /ShooterMaps/Maps/L_Expanse TotalDurationSeconds Events Load L_Expanse Seconds 10%
7 Generated Scope for PIE - /ShooterMaps/Maps/L_Expanse TotalDurationSeconds Events PIE L_Expanse Seconds 10%

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@ -137,13 +137,13 @@
<Do If="!$(SkipUpdateAuditCollections) and ContainsItem('$(TargetPlatforms)', 'Win64', '+')">
<Agent Name="UpdateAuditCollections" Type="Win64">
<Node Name="UpdateAuditCollections" After="Stage $(TargetName) Win64" Produces="#AuditInCookCollection">
<Node Name="UpdateAuditCollections" After="Stage Win64" Produces="#AuditInCookCollection">
<Property Name="UpdateAuditCollectionsArgs" Value="" />
<Copy Files="Manifest_UFSFiles_Win64.txt" From="$(NetworkOutputDirectory)/Windows/Staged" To="$(RootDir)/Engine/Programs/AutomationTool/Saved"/>
<Command Name="Lyra_UpdateAuditCollections" Arguments="$(UpdateAuditCollectionsArgs)"/>
<Tag Files="$(RootDir)/$(ProjectPath)/Content/Collections/Audit_InCook.collection" With="#AuditInCookCollection"/>
</Node>
<Label Category="Stage" Name="UpdateAuditCollections" Requires="UpdateAuditCollections"/>
<Label Category="Clients" Name="UpdateAuditCollections" Requires="UpdateAuditCollections"/>
</Agent>
<!-- Append Update Audit Collections to the list of things to do -->
<Property Name="BuildAndTestExtendedRequirements" Value="$(BuildAndTestExtendedRequirements);UpdateAuditCollections"/>
@ -164,7 +164,7 @@
<Property Name="UploadNodeName" Value="" />
<Agent Name="Upload $(DisplayTargetName)" Type="Win64">
<Property Name="PublishNodeName" Value="Publish Staged $(DisplayTargetName) $(UploadTargetPlatform)" />
<Property Name="PublishNodeName" Value="Publish Staged $(UploadTargetPlatform)" />
<!-- Set UploadPlatform since it isn't always the same as the target -->
<Property Name="UploadPlatform" Value="$(UploadTargetPlatform)" />
@ -196,7 +196,7 @@
<Command Name="DeployToEpicGameStore" Arguments="-ArtifactId=&quot;$(UploadArtifactId)&quot; -BuildRoot=&quot;$(BuildRoot)&quot; -CloudDir=&quot;$(CloudDir)&quot; -BuildVersion=&quot;$(BuildVersion)&quot; -AppLaunch=&quot;$(AppLaunch)&quot; -AppArgs=&quot;$(AppArgs)&quot; -FileAttributeList=&quot;$(FileAttributeList)&quot; -FileIgnoreList=&quot;$(FileIgnoreList)&quot; -Label=&quot;$(Label)&quot; -Platform=&quot;$(Platform)&quot; -CommandLineFile=&quot;$(CommandLineFile)&quot;" />
</Node>
<Label Category="Package" Name="Publish $(DisplayTargetName) To Store" Requires="$(UploadNodeName)" />
<Label Category="Clients" Name="Publish $(DisplayTargetName) To Store" Requires="$(UploadNodeName)" />
</Agent>
<!-- Just upload? -->

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@ -12,6 +12,8 @@ using System.Threading.Tasks;
using AutomationTool;
using FileLockInfo;
#pragma warning disable SYSLIB0014
namespace LyraDeployment
{
// Documentation

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@ -1,29 +1,31 @@
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="Lyra.Automation.csproj.props" Condition="Exists('Lyra.Automation.csproj.props')" />
<Import Project="$(EngineDir)\Source\Programs\Shared\UnrealEngine.csproj.props" />
<PropertyGroup>
<TargetFramework>netcoreapp3.1</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
<OutputType>Library</OutputType>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
<Configurations>Debug;Release;Development</Configurations>
<RootNamespace>Lyra.Automation</RootNamespace>
<AssemblyName>Lyra.Automation</AssemblyName>
<OutputPath>..\..\..\..\..\Binaries\DotNET\AutomationTool\AutomationScripts\Lyra</OutputPath>
<OutputPath>..\..\Binaries\DotNET\AutomationTool\AutomationScripts</OutputPath>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
<WarningsNotAsErrors>612,618</WarningsNotAsErrors>
<DebugType>pdbonly</DebugType>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\..\..\Engine\Source\Programs\AutomationTool\AutomationUtils\AutomationUtils.Automation.csproj" />
<ProjectReference Include="..\..\..\..\..\Engine\Source\Programs\AutomationTool\CrowdinLocalization\CrowdinLocalization.Automation.csproj" />
<ProjectReference Include="..\..\..\..\..\Engine\Source\Programs\AutomationTool\Localization\Localization.Automation.csproj" />
<ProjectReference Include="..\..\..\..\..\Engine\Source\Programs\AutomationTool\OneSkyLocalization\OneSkyLocalization.Automation.csproj" />
<ProjectReference Include="..\..\..\..\..\Engine\Source\Programs\AutomationTool\XLocLocalization\XLocLocalization.Automation.csproj" />
<ProjectReference Include="..\..\..\..\..\Engine\Source\Programs\Shared\EpicGames.Core\EpicGames.Core.csproj" PrivateAssets="All">
<ProjectReference Include="$(EngineDir)\Source\Programs\AutomationTool\AutomationUtils\AutomationUtils.Automation.csproj" />
<ProjectReference Include="$(EngineDir)\Source\Programs\AutomationTool\CrowdinLocalization\CrowdinLocalization.Automation.csproj" />
<ProjectReference Include="$(EngineDir)\Source\Programs\AutomationTool\Localization\Localization.Automation.csproj" />
<ProjectReference Include="$(EngineDir)\Source\Programs\AutomationTool\OneSkyLocalization\OneSkyLocalization.Automation.csproj" />
<ProjectReference Include="$(EngineDir)\Source\Programs\AutomationTool\XLocLocalization\XLocLocalization.Automation.csproj" />
<ProjectReference Include="$(EngineDir)\Source\Programs\Shared\EpicGames.Core\EpicGames.Core.csproj" PrivateAssets="All">
<Private>false</Private>
</ProjectReference>
<ProjectReference Include="..\..\..\..\..\Engine\Source\Programs\AutomationTool\Gauntlet\Gauntlet.Automation.csproj" PrivateAssets="All">
<ProjectReference Include="$(EngineDir)\Source\Programs\AutomationTool\Gauntlet\Gauntlet.Automation.csproj" PrivateAssets="All">
<Private>false</Private>
</ProjectReference>
<ProjectReference Include="..\..\..\..\..\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj" />
<ProjectReference Include="$(EngineDir)\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj" />
</ItemGroup>
</Project>

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@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<EngineDir Condition="'$(EngineDir)' == ''">D:\projects\UnrealEngine\Engine</EngineDir>
</PropertyGroup>
</Project>

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@ -1,22 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("Lyra.Automation")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Development")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
[assembly: System.Reflection.AssemblyProductAttribute("Lyra.Automation")]
[assembly: System.Reflection.AssemblyTitleAttribute("Lyra.Automation")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
// Generated by the MSBuild WriteCodeFragment class.

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@ -1,11 +0,0 @@
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D:\build\++UE5\Sync\Binaries\DotNET\AutomationTool\AutomationScripts\Lyra\Lyra.Automation.deps.json
D:\build\++UE5\Sync\Binaries\DotNET\AutomationTool\AutomationScripts\Lyra\Lyra.Automation.dll
D:\build\++UE5\Sync\Binaries\DotNET\AutomationTool\AutomationScripts\Lyra\Lyra.Automation.pdb
D:\build\++UE5\Sync\Samples\Games\Lyra\Build\Scripts\obj\Development\Lyra.Automation.csprojAssemblyReference.cache
D:\build\++UE5\Sync\Samples\Games\Lyra\Build\Scripts\obj\Development\Lyra.Automation.AssemblyInfoInputs.cache
D:\build\++UE5\Sync\Samples\Games\Lyra\Build\Scripts\obj\Development\Lyra.Automation.AssemblyInfo.cs
D:\build\++UE5\Sync\Samples\Games\Lyra\Build\Scripts\obj\Development\Lyra.Automation.csproj.CoreCompileInputs.cache
D:\build\++UE5\Sync\Samples\Games\Lyra\Build\Scripts\obj\Development\Lyra.Automation.csproj.CopyComplete
D:\build\++UE5\Sync\Samples\Games\Lyra\Build\Scripts\obj\Development\Lyra.Automation.dll
D:\build\++UE5\Sync\Samples\Games\Lyra\Build\Scripts\obj\Development\Lyra.Automation.pdb

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"C:\\Users\\buildmachine\\.nuget\\packages\\system.security.cryptography.cng\\4.3.0\\system.security.cryptography.cng.4.3.0.nupkg.sha512",
"C:\\Users\\buildmachine\\.nuget\\packages\\system.security.cryptography.csp\\4.3.0\\system.security.cryptography.csp.4.3.0.nupkg.sha512",
"C:\\Users\\buildmachine\\.nuget\\packages\\system.security.cryptography.encoding\\4.3.0\\system.security.cryptography.encoding.4.3.0.nupkg.sha512",
"C:\\Users\\buildmachine\\.nuget\\packages\\system.security.cryptography.openssl\\4.3.0\\system.security.cryptography.openssl.4.3.0.nupkg.sha512",
"C:\\Users\\buildmachine\\.nuget\\packages\\system.security.cryptography.primitives\\4.3.0\\system.security.cryptography.primitives.4.3.0.nupkg.sha512",
"C:\\Users\\buildmachine\\.nuget\\packages\\system.security.cryptography.x509certificates\\4.3.0\\system.security.cryptography.x509certificates.4.3.0.nupkg.sha512",
"C:\\Users\\buildmachine\\.nuget\\packages\\system.security.permissions\\4.7.0\\system.security.permissions.4.7.0.nupkg.sha512",
"C:\\Users\\buildmachine\\.nuget\\packages\\system.security.principal.windows\\4.7.0\\system.security.principal.windows.4.7.0.nupkg.sha512",
"C:\\Users\\buildmachine\\.nuget\\packages\\system.serviceprocess.servicecontroller\\4.7.0\\system.serviceprocess.servicecontroller.4.7.0.nupkg.sha512",
"C:\\Users\\buildmachine\\.nuget\\packages\\system.text.encoding\\4.3.0\\system.text.encoding.4.3.0.nupkg.sha512",
"C:\\Users\\buildmachine\\.nuget\\packages\\system.text.encoding.codepages\\4.7.1\\system.text.encoding.codepages.4.7.1.nupkg.sha512",
"C:\\Users\\buildmachine\\.nuget\\packages\\system.threading\\4.3.0\\system.threading.4.3.0.nupkg.sha512",
"C:\\Users\\buildmachine\\.nuget\\packages\\system.threading.tasks\\4.3.0\\system.threading.tasks.4.3.0.nupkg.sha512",
"C:\\Users\\buildmachine\\.nuget\\packages\\system.threading.tasks.extensions\\4.5.3\\system.threading.tasks.extensions.4.5.3.nupkg.sha512",
"C:\\Users\\buildmachine\\.nuget\\packages\\system.windows.extensions\\4.7.0\\system.windows.extensions.4.7.0.nupkg.sha512"
],
"logs": []
}

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,9 @@
; eye adaptation is necessary for the visuals
[PostProcessQuality@0]
r.EyeAdaptationQuality=2
[PostProcessQuality@1]
r.EyeAdaptationQuality=2
[PostProcessQuality@2]
r.EyeAdaptationQuality=2
[PostProcessQuality@3]
r.EyeAdaptationQuality=2

View File

@ -0,0 +1,2 @@
[OnlineSubsystem]
DefaultPlatformService=EOS

View File

@ -10,10 +10,6 @@ bEnabled=true
[OnlineServices]
DefaultServices=Epic
[OnlineServices.EOS]
; Don't use EAS on most platforms. Specific platforms that want it can enable this.
bUseEAS=false
[/Script/OnlineSubsystemUtils.OnlineEngineInterfaceImpl]
!CompatibleUniqueNetIdTypes=ClearArray
+CompatibleUniqueNetIdTypes=EOS

View File

@ -32,10 +32,6 @@ BaseProfileName=
+TextureLODGroups=(Group=TEXTUREGROUP_VehicleSpecular,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=1024,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,MaxLODSize_VT=0,OptionalLODBias=0,OptionalMaxLODSize=4096,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
+TextureLODGroups=(Group=TEXTUREGROUP_Project01,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=32,MaxLODSize=1024,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,MaxLODSize_VT=0,OptionalLODBias=0,OptionalMaxLODSize=4096,MinMagFilter="Aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
; Default to 4x MSAA
+CVars=r.MSAACount=4
; All anti aliasing is disabled by default. Could be enabled on a specific devices (3=MSAA or 1=FXAA)
+CVars=r.Mobile.AntiAliasing=0
; Settings for GPU particles
+CVars=FX.AllowGPUParticles=1
; Max 256k partices
@ -69,13 +65,16 @@ BaseProfileName=
; Allow time-critical textures to be streamed in quickly on platforms with long streaming update cycle
+CVars=r.Streaming.AllowFastForceResident=1
+CVars=r.Streaming.PoolSizeForMeshes=25
; Do not use Slate background blur on mobile
+CVars=Slate.ForceBackgroundBlurLowQualityOverride=1
; Use default setting (1) on mobile, engine will add additional buffering when required
+CVars=r.NumBufferedOcclusionQueries=1
[IOS DeviceProfile]
DeviceType=IOS
BaseProfileName=Mobile
; Enable MSAA on all iOS by default
; Use MSAA instead of default FXAA on all iOS
+CVars=r.Mobile.AntiAliasing=3
; Dynamic res/temporal upsampling for 30FPS, 900p output res
@ -175,18 +174,6 @@ BaseProfileName=IOS_Low
BaseProfileName=IOS_Low
+CVars=r.MobileContentScaleFactor=1.5
[iPhone6 DeviceProfile]
BaseProfileName=IOS_Low
+CVars=r.MobileContentScaleFactor=1.0
[iPhone6Plus DeviceProfile]
BaseProfileName=IOS_Low
+CVars=r.MobileContentScaleFactor=1.0
[iPhone5S DeviceProfile]
BaseProfileName=IOS_Low
+CVars=r.MobileContentScaleFactor=1.0
[iPad5 DeviceProfile]
BaseProfileName=IOS_Low
+CVars=r.MobileContentScaleFactor=1.0
@ -196,26 +183,18 @@ BaseProfileName=IOS_Low
BaseProfileName=IOS_Low
+CVars=r.MobileContentScaleFactor=1.0
+CVars=sg.ResolutionQuality=75
[iPadAir DeviceProfile]
BaseProfileName=IOS_Low
+CVars=r.MobileContentScaleFactor=1.0
+CVars=r.Mobile.AntiAliasing=1
[iPadMini4 DeviceProfile]
BaseProfileName=IOS_Low
+CVars=r.MobileContentScaleFactor=1.0
+CVars=r.Mobile.AntiAliasing=1
[iPadMini2 DeviceProfile]
BaseProfileName=IOS_Low
+CVars=r.MobileContentScaleFactor=1.0
[iPadMini3 DeviceProfile]
BaseProfileName=IOS_Low
+CVars=r.MobileContentScaleFactor=1.0
[iPodTouch6 DeviceProfile]
[AppleTV DeviceProfile]
BaseProfileName=IOS_Low
+CVars=r.MobileContentScaleFactor=1.0
+CVars=ios.PhysicalScreenDensity=0
+CVars=r.Mobile.AntiAliasing=1
; ------------------------------------------------------------------------------
; iOS: Mid spec devices
@ -245,6 +224,12 @@ BaseProfileName=IOS_Mid
BaseProfileName=IOS_Low
+CVars=r.MobileContentScaleFactor=1.0
[AppleTV4K DeviceProfile]
BaseProfileName=IOS_Mid
+CVars=r.MobileContentScaleFactor=1.0
+CVars=ios.PhysicalScreenDensity=0
; ------------------------------------------------------------------------------
; iOS: High spec devices
; ------------------------------------------------------------------------------
@ -289,6 +274,11 @@ BaseProfileName=IOS_High
+CVars=r.MobileContentScaleFactor=1.23
+CVars=Lyra.DeviceProfile.Mobile.DefaultFrameRate=60
[iPad9 DeviceProfile]
BaseProfileName=IOS_High
+CVars=r.MobileContentScaleFactor=1.23
+CVars=Lyra.DeviceProfile.Mobile.DefaultFrameRate=60
; ------------------------------------------------------------------------------
; iOS: Epic spec devices
; ------------------------------------------------------------------------------
@ -309,6 +299,14 @@ BaseProfileName=IOS_Epic
+CVars=Lyra.DeviceProfile.Mobile.ResolutionQualityLimits=120:50
+CVars=Lyra.DeviceProfile.Mobile.DefaultFrameRate=60
[iPadPro3_11 DeviceProfile]
BaseProfileName=IOS_Epic
+CVars=r.MobileContentScaleFactor=2.0
+CVars=Lyra.DeviceProfile.Mobile.MaxFrameRate=120
+CVars=Lyra.DeviceProfile.Mobile.OverallQualityLimits=120:1
+CVars=Lyra.DeviceProfile.Mobile.ResolutionQualityLimits=120:50
+CVars=Lyra.DeviceProfile.Mobile.DefaultFrameRate=60
[iPadPro3_129 DeviceProfile]
BaseProfileName=IOS_Epic
+CVars=r.MobileContentScaleFactor=1.75
@ -387,6 +385,90 @@ BaseProfileName=IOS_High
+CVars=SafeZone.Landscape.Right=26
+CVars=SafeZone.Landscape.Bottom=15
[iPhone12 DeviceProfile]
BaseProfileName=IOS_High
+CVars=r.MobileContentScaleFactor=1.775
; non-notch side
+CVars=SafeZone.Landscape.Left=15
+CVars=SafeZone.Landscape.Top=5
; notch side
+CVars=SafeZone.Landscape.Right=26
+CVars=SafeZone.Landscape.Bottom=15
[iPhone12Pro DeviceProfile]
BaseProfileName=IOS_High
+CVars=r.MobileContentScaleFactor=1.775
; non-notch side
+CVars=SafeZone.Landscape.Left=15
+CVars=SafeZone.Landscape.Top=5
; notch side
+CVars=SafeZone.Landscape.Right=26
+CVars=SafeZone.Landscape.Bottom=15
[iPhone12ProMax DeviceProfile]
BaseProfileName=IOS_High
; scale to have the same backbuffer resolution as XS.
+CVars=r.MobileContentScaleFactor=1.6
; non-notch side
+CVars=SafeZone.Landscape.Left=15
+CVars=SafeZone.Landscape.Top=5
; notch side
+CVars=SafeZone.Landscape.Right=26
+CVars=SafeZone.Landscape.Bottom=15
[iPhone12Mini DeviceProfile]
BaseProfileName=IOS_High
; scale to have the same backbuffer resolution as XS.
+CVars=r.MobileContentScaleFactor=1.6
; non-notch side
+CVars=SafeZone.Landscape.Left=15
+CVars=SafeZone.Landscape.Top=5
; notch side
+CVars=SafeZone.Landscape.Right=26
+CVars=SafeZone.Landscape.Bottom=15
[iPhone13 DeviceProfile]
BaseProfileName=IOS_Epic
+CVars=r.MobileContentScaleFactor=1.775
; non-notch side
+CVars=SafeZone.Landscape.Left=15
+CVars=SafeZone.Landscape.Top=5
; notch side
+CVars=SafeZone.Landscape.Right=26
+CVars=SafeZone.Landscape.Bottom=15
[iPhone13Pro DeviceProfile]
BaseProfileName=IOS_Epic
+CVars=r.MobileContentScaleFactor=1.775
; non-notch side
+CVars=SafeZone.Landscape.Left=15
+CVars=SafeZone.Landscape.Top=5
; notch side
+CVars=SafeZone.Landscape.Right=26
+CVars=SafeZone.Landscape.Bottom=15
[iPhone13ProMax DeviceProfile]
BaseProfileName=IOS_Epic
; scale to have the same backbuffer resolution as XS.
+CVars=r.MobileContentScaleFactor=1.6
; non-notch side
+CVars=SafeZone.Landscape.Left=15
+CVars=SafeZone.Landscape.Top=5
; notch side
+CVars=SafeZone.Landscape.Right=26
+CVars=SafeZone.Landscape.Bottom=15
[iPhone13Mini DeviceProfile]
BaseProfileName=IOS_Epic
; scale to have the same backbuffer resolution as XS.
+CVars=r.MobileContentScaleFactor=1.6
; non-notch side
+CVars=SafeZone.Landscape.Left=15
+CVars=SafeZone.Landscape.Top=5
; notch side
+CVars=SafeZone.Landscape.Right=26
+CVars=SafeZone.Landscape.Bottom=15
[iPhoneSE2 DeviceProfile]
BaseProfileName=IOS_High
+CVars=r.MobileContentScaleFactor=1.775
@ -406,6 +488,10 @@ BaseProfileName=IOS_Mid
+CVars=r.MobileContentScaleFactor=2.0
+CVars=Lyra.DeviceProfile.Mobile.DefaultFrameRate=60
[iPadMini6 DeviceProfile]
BaseProfileName=IOS_High
+CVars=r.MobileContentScaleFactor=2.0
+CVars=Lyra.DeviceProfile.Mobile.DefaultFrameRate=60
; TODO: Fill in Android device profiles

View File

@ -5,3 +5,25 @@
GameGetsMouseControl=True
RouteGamepadToSecondWindow=True
NetworkEmulationSettings=(bIsNetworkEmulationEnabled=True,EmulationTarget=Server,CurrentProfile="Average",OutPackets=(MinLatency=30,MaxLatency=60,PacketLossPercentage=1),InPackets=(MinLatency=30,MaxLatency=60,PacketLossPercentage=1))
; Enable the plugins and favorites to be displayed by default
[/Script/UnrealEd.ContentBrowserSettings]
DisplayPluginFolders=True
DisplayFavorites=True
[ContentBrowser]
FavoritePaths=/LyraGame/Content,/ShooterCore,/ShooterMaps,/ShooterTests,/TopDownArena
; Make all the content browsers have the Favorites expanded too
ContentBrowserTab1.FavoritesAreaExpanded=True
ContentBrowserTab2.FavoritesAreaExpanded=True
ContentBrowserTab3.FavoritesAreaExpanded=True
ContentBrowserTab4.FavoritesAreaExpanded=True
ContentBrowserDrawer.FavoritesAreaExpanded=True
; Some commonly used editor maps that will be displayed in the editor task bar
[/Script/LyraGame.LyraDeveloperSettings]
+CommonEditorMaps=/Game/System/FrontEnd/Maps/L_LyraFrontEnd.L_LyraFrontEnd
+CommonEditorMaps=/Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview
+CommonEditorMaps=/ShooterMaps/Maps/L_Expanse.L_Expanse
+CommonEditorMaps=/ShooterCore/Maps/L_ShooterGym.L_ShooterGym

View File

@ -1,16 +1,21 @@
; Config file for config variables tied to general engine features
[CoreUObject.UninitializedScriptStructMembersCheck]
EngineModuleReflectedUninitializedPropertyVerbosity=Error
ProjectModuleReflectedUninitializedPropertyVerbosity=Error
ObjectReferenceReflectedUninitializedPropertyVerbosity=Error
[DistillSettings]
+FilesToAlwaysDistill=Audio/*
+FilesToAlwaysDistill=Effects/*
+FilesToAlwaysDistill=Characters/*
+FilesToAlwaysDistill=Legal/*
+FilesToAlwaysDistill=Tools/*
+FilesToAlwaysDistill=UI/*
+FilesToAlwaysDistill=Weapons/*
+FilesToAlwaysDistill="Audio/*"
+FilesToAlwaysDistill="Effects/*"
+FilesToAlwaysDistill="Characters/*"
+FilesToAlwaysDistill="Legal/*"
+FilesToAlwaysDistill="Tools/*"
+FilesToAlwaysDistill="UI/*"
+FilesToAlwaysDistill="Weapons/*"
+FilesToAlwaysDistill="Editor/*"
[CoreRedirects]
[/Script/Engine.Engine]
DurationOfErrorsAndWarningsOnHUD=3.0
@ -22,6 +27,7 @@ AssetManagerClassName=/Script/LyraGame.LyraAssetManager
WorldSettingsClassName=/Script/LyraGame.LyraWorldSettings
LocalPlayerClassName=/Script/LyraGame.LyraLocalPlayer
GameUserSettingsClassName=/Script/LyraGame.LyraSettingsLocal
NearClipPlane=3.000000
[Kismet]
ScriptStackOnWarnings=true
@ -39,9 +45,13 @@ HotfixManagerClassName=/Script/LyraGame.LyraHotfixManager
gc.PendingKillEnabled=False
[Core.Log]
; This can be used to change the default log level for engine logs to help with debugging
;LogEOSSdk=VeryVerbose
;LogHandshake=VeryVerbose
LogHotfixManager=Log
[/Script/Engine.Player]
; These numbers should match TotalNetBandwidth
ConfiguredInternetSpeed=200000
ConfiguredLanSpeed=200000
@ -55,15 +65,15 @@ DefaultServices=Null
[/Script/Engine.AutomationTestSettings]
+MapsToPIETest=/Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview
+MapsToPIETest=/Game/System/FrontEnd/Maps/L_LyraFrontEnd.L_LyraFrontEnd
+MapsToPIETest=/ShooterMaps/Maps/L_Expanse.L_Expanse
[/Script/Engine.RendererSettings]
r.SkinCache.CompileShaders=False
r.SkinCache.CompileShaders=True
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
r.VirtualTextures=True
r.VirtualTexturedLightmaps=False
r.SupportMaterialLayers=True
r.GPUSkin.Support16BitBoneIndex=True
r.GPUSkin.Support16BitBoneIndex=True
r.CustomDepth=3
r.GenerateMeshDistanceFields=True
r.AllowStaticLighting=False
@ -78,11 +88,12 @@ r.NumBufferedOcclusionQueries=2
r.InstanceCulling.OcclusionCull=0
r.Lumen.TranslucencyReflections.Enable=1
r.ReflectionCaptureResolution=256
r.RayTracing=False
r.Lumen.HardwareRayTracing=False
r.RayTracing=True
r.Lumen.HardwareRayTracing=True
r.RayTracing.Shadows=False
r.RayTracing.Skylight=False
r.GPUScene.ParallelUpdate=1
r.GPUSkin.Support16BitBoneIndex=True
r.GPUSkin.UnlimitedBoneInfluences=True
r.SkinCache.DefaultBehavior=0
r.Mobile.EnableStaticAndCSMShadowReceivers=False
@ -92,6 +103,10 @@ r.Mobile.DisableVertexFog=True
r.Mobile.AmbientOcclusion=False
r.MeshStreaming=True
r.RayTracing.Geometry.NiagaraMeshes=0
r.RayTracing.Geometry.NiagaraRibbons=0
r.RayTracing.Geometry.NiagaraSprites=0
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
@ -103,6 +118,7 @@ net.MaxRPCPerNetUpdate=10
net.PingExcludeFrameTime=1
net.AllowAsyncLoading=1
net.DelayUnmappedRPCs=1
a.EnableQueuedAnimEventsOnServer=1
gpad.DefaultLeftStickInnerDeadZone=0.24
gpad.DefaultRightStickInnerDeadZone=0.27
@ -220,7 +236,8 @@ IconPortalPath=(Path="")
bFinalUsesRDO=True
[EnumRemap]
TEXTUREGROUP_Project01.DisplayName=UI With MIPs
; Entries can be added to this section of DefaultEngine.ini to remap metadata for engine enums to game-specific display values
TEXTUREGROUP_Project01.DisplayName="UI With MIPs"
[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
bPackageDataInsideApk=True
@ -233,14 +250,15 @@ AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
SignificanceManagerClassName=/Script/LyraGame.LyraSignificanceManager
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
-D3D12TargetedShaderFormats=PCD3D_SM5
+D3D12TargetedShaderFormats=PCD3D_SM6
Compiler=Default
AudioCallbackBufferFrameSize=256
AudioNumBuffersToEnqueue=7
bUseAudioStreamCaching=True
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
SpatializationPlugin=Simple ITD
ReverbPlugin=Built-in Reverb
OcclusionPlugin=Built-in Occlusion
AudioMaxChannels=0
[/Script/Engine.PhysicsSettings]
PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
@ -295,11 +313,3 @@ ManualIPAddress=
[Internationalization]
+LocalizationPaths=%GAMEDIR%Content/Localization/EngineOverrides
[URL]
GameName=LyraStarterGame
[/Script/NavigationSystem.RecastNavMesh]
bDrawPolyEdges=True
[CoreRedirects]
+ClassRedirects=(OldName="/Script/ShooterCore.InputTriggerComboAction", NewName="/Script/ShooterCore.LyraInputTriggerComboAction")

View File

@ -1,5 +1,7 @@
; Config file for config variables tied to gameplay
[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=48043DA24B6BBE237721098CDFE701C0
ProjectID=0537642E459369628A8717AB63363CBF
Description=Sample starter game for Unreal Engine 5
ProjectName=Lyra
@ -20,10 +22,11 @@ ActivateFailCostName=Ability.ActivateFail.Cost
ActivateFailTagsBlockedName=Ability.ActivateFail.TagsBlocked
ActivateFailTagsMissingName=Ability.ActivateFail.TagsMissing
ActivateFailNetworkingName=Ability.ActivateFail.Networking
+GameplayCueNotifyPaths=/Game/GameplayCueNotifies
+GameplayCueNotifyPaths=/Game/GameplayCues
+GameplayCueNotifyPaths="/Game/GameplayCueNotifies"
+GameplayCueNotifyPaths="/Game/GameplayCues"
[/Script/Engine.GameNetworkManager]
; Increase from the base bandwidth, numbers need to match ConfiguredInternetSpeed in DefaultEngine
TotalNetBandwidth=200000
MaxDynamicBandwidth=40000
MinDynamicBandwidth=20000
@ -187,17 +190,18 @@ PerPlatformBuildTarget=()
+WhitelistDirectories=Lyra/Restricted/NotForLicensees/Config/Custom
[CheatScript.DebugAsyncLoading]
+Cmd=Log LogAsyncMixin VeryVerbose
+Cmd=Log LogAssetManager VeryVerbose
+Cmd=Log LogStreaming VeryVerbose
; Running CheatScript DebugAsyncLoading would execute these commands
+Cmd="Log LogAsyncMixin VeryVerbose"
+Cmd="Log LogAssetManager VeryVerbose"
+Cmd="Log LogStreaming VeryVerbose"
[CheatScript.DebugUI]
+Cmd=Log LogSlate VeryVerbose
+Cmd=Log LogUMG VeryVerbose
+Cmd=Log LogCommonUI VeryVerbose
+Cmd=Log LogCommonInput VeryVerbose
+Cmd=Log LogUIActionRouter VeryVerbose
+Cmd=SlateDebugger.Start
+Cmd="Log LogSlate VeryVerbose"
+Cmd="Log LogUMG VeryVerbose"
+Cmd="Log LogCommonUI VeryVerbose"
+Cmd="Log LogCommonInput VeryVerbose"
+Cmd="Log LogUIActionRouter VeryVerbose"
+Cmd="SlateDebugger.Start"
[/Script/LyraGame.LyraContextEffectsSettings]
SurfaceTypeToContextMap=((SurfaceType3, (TagName="SurfaceType.Glass")),(SurfaceType2, (TagName="SurfaceType.Concrete")),(SurfaceType1, (TagName="SurfaceType.Character")),(SurfaceType_Default, (TagName="SurfaceType.Default")))
@ -217,9 +221,3 @@ VoiceChatVolumeControlBus=/Game/Audio/Modulation/ControlBuses/CB_VoiceChat.CB_Vo
+LDRAudioSubmixEffectChain=(Submix="/Game/Audio/Submixes/MainSubmix.MainSubmix",SubmixEffectChain=("/Game/Audio/DYN_LowMultibandDynamics.DYN_LowMultibandDynamics","/Game/Audio/Effects/SubmixEffects/DYN_LowDynamics.DYN_LowDynamics"))
LoadingScreenControlBusMix=/Game/Audio/Modulation/ControlBusMixes/CBM_LoadingScreenMix.CBM_LoadingScreenMix
[/Script/StyleTransfer.StyleTransferSettings]
StyleTransferNetwork=/StyleTransfer/NN_TransferWithWeights.NN_TransferWithWeights
StylePredictionNetwork=/StyleTransfer/NN_StylePredictorWithWeights.NN_StylePredictorWithWeights
StyleTexture=/StyleTransfer/T_StyleImage.T_StyleImage

View File

@ -72,6 +72,7 @@ NetIndexFirstBitSegment=16
+GameplayTagList=(Tag="HUD.Slot.InfrequentAbilities",DevComment="")
+GameplayTagList=(Tag="HUD.Slot.LeftSideTouchInputs",DevComment="")
+GameplayTagList=(Tag="HUD.Slot.LeftSideTouchRegion",DevComment="")
+GameplayTagList=(Tag="HUD.Slot.RespawnTimer",DevComment="")
+GameplayTagList=(Tag="HUD.Slot.RightSideTouchInputs",DevComment="")
+GameplayTagList=(Tag="HUD.Slot.RightSideTouchRegion",DevComment="")
+GameplayTagList=(Tag="InputTag.Ability.Dash",DevComment="")

View File

@ -31,6 +31,7 @@ DoubleClickTime=0.200000
DefaultTouchInterface=None
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
DefaultInputComponentClass=/Script/LyraGame.LyraInputComponent
bFilterInputByPlatformUser=True
[/Script/CommonUI.CommonUIInputSettings]
bLinkCursorToGamepadFocus=True
@ -39,3 +40,7 @@ UIActionProcessingPriority=10000
;+InputActions=(ActionTag=UI.Action.Cancel,DefaultDisplayName=NSLOCTEXT("[/Script/CommonUI]", "F1AC4A364A0F262F8DBFFF924078BCD1", "Cancel"),KeyMappings=((Key=ThumbMouseButton2)))
AnalogCursorSettings=(PreprocessorPriority=2,bEnableCursorAcceleration=True,CursorAcceleration=1500.000000,CursorMaxSpeed=2200.000000,CursorDeadZone=0.250000,HoverSlowdownFactor=0.400000,ScrollDeadZone=0.200000,ScrollUpdatePeriod=0.100000,ScrollMultiplier=2.500000)
[/Script/OpenXRInput.OpenXRInputSettings]
bUseEnhancedInput=True
MappableInputConfig=/VRCore/Input/Configs/PMI_VRCore_Default.PMI_VRCore_Default

View File

@ -18,27 +18,22 @@ PerfIndexThresholds_ShadingQuality="GPU 18 115 250"
[ShadowQuality@0]
r.DistanceFieldAO=0
r.Shadow.Virtual.ResolutionLodBiasDirectional=0
Slate.ForceBackgroundBlurLowQualityOverride=0
[ShadowQuality@1]
; Enable DFAO when Lumen is off
r.DistanceFieldAO=1
r.Shadow.Virtual.ResolutionLodBiasDirectional=0
Slate.ForceBackgroundBlurLowQualityOverride=0
[ShadowQuality@2]
r.DistanceFieldAO=0
r.Shadow.Virtual.ResolutionLodBiasDirectional=0
Slate.ForceBackgroundBlurLowQualityOverride=0
[ShadowQuality@3]
r.DistanceFieldAO=0
r.Shadow.Virtual.ResolutionLodBiasDirectional=-1.5
Slate.ForceBackgroundBlurLowQualityOverride=0
[ShadowQuality@Cine]
r.DistanceFieldAO=0
Slate.ForceBackgroundBlurLowQualityOverride=0
[ReflectionQuality@0]

View File

@ -0,0 +1,9 @@
; eye adaptation is necessary for the visuals
[PostProcessQuality@0]
r.EyeAdaptationQuality=2
[PostProcessQuality@1]
r.EyeAdaptationQuality=2
[PostProcessQuality@2]
r.EyeAdaptationQuality=2
[PostProcessQuality@3]
r.EyeAdaptationQuality=2

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@ -6,8 +6,4 @@ DefaultPlatformService=EOS
bEnabled=false
[/Script/OnlineSubsystemEOS.EOSSettings]
bUseEAS=true
[OnlineServices.EOS]
; Use EAS on Windows - this is required for logging in with EGS credentials or Dev Auth Tool credentials
bUseEAS=true

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Content/Audio/MetaSounds/lib_WhizBy.uasset (Stored with Git LFS)

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Content/Audio/MetaSounds/mx_System.uasset (Stored with Git LFS)

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