; This file is used to specify the default values for editor settings ; These are set for new users but individuals can override that in the editor settings UI [/Script/UnrealEd.LevelEditorPlaySettings] GameGetsMouseControl=True RouteGamepadToSecondWindow=True NetworkEmulationSettings=(bIsNetworkEmulationEnabled=True,EmulationTarget=Server,CurrentProfile="Average",OutPackets=(MinLatency=30,MaxLatency=60,PacketLossPercentage=1),InPackets=(MinLatency=30,MaxLatency=60,PacketLossPercentage=1)) ; Enable the plugins and favorites to be displayed by default [/Script/UnrealEd.ContentBrowserSettings] DisplayPluginFolders=True DisplayFavorites=True [ContentBrowser] FavoritePaths=/LyraGame/Content,/ShooterCore,/ShooterMaps,/ShooterTests,/TopDownArena ; Make all the content browsers have the Favorites expanded too ContentBrowserTab1.FavoritesAreaExpanded=True ContentBrowserTab2.FavoritesAreaExpanded=True ContentBrowserTab3.FavoritesAreaExpanded=True ContentBrowserTab4.FavoritesAreaExpanded=True ContentBrowserDrawer.FavoritesAreaExpanded=True ; Some commonly used editor maps that will be displayed in the editor task bar [/Script/LyraGame.LyraDeveloperSettings] +CommonEditorMaps=/Game/System/FrontEnd/Maps/L_LyraFrontEnd.L_LyraFrontEnd +CommonEditorMaps=/Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview +CommonEditorMaps=/ShooterMaps/Maps/L_Expanse.L_Expanse +CommonEditorMaps=/ShooterCore/Maps/L_ShooterGym.L_ShooterGym