[ScalabilitySettings] ; Change engine defaults so a high end 2018 GPU will end up at a mix of Epic and High settings ; The resolution quality will need to be modified by users with 4k displays with the current autodetection system PerfIndexThresholds_ResolutionQuality="GPU 18 115 350" PerfIndexThresholds_ViewDistanceQuality="GPU 18 115 250" PerfIndexThresholds_AntiAliasingQuality="GPU 18 115 500" PerfIndexThresholds_ShadowQuality="GPU 18 115 500" PerfIndexThresholds_GlobalIlluminationQuality="GPU 18 115 500" PerfIndexThresholds_ReflectionQuality="GPU 18 115 350" PerfIndexThresholds_PostProcessQuality="GPU 18 115 350" PerfIndexThresholds_TextureQuality="GPU 18 115 250" PerfIndexThresholds_EffectsQuality="GPU 18 115 350" PerfIndexThresholds_FoliageQuality="GPU 18 115 250" PerfIndexThresholds_ShadingQuality="GPU 18 115 250" ; Change some shadow and reflection settings to match the map content [ShadowQuality@0] r.DistanceFieldAO=0 r.Shadow.Virtual.ResolutionLodBiasDirectional=0 [ShadowQuality@1] ; Enable DFAO when Lumen is off r.DistanceFieldAO=1 r.Shadow.Virtual.ResolutionLodBiasDirectional=0 [ShadowQuality@2] r.DistanceFieldAO=0 r.Shadow.Virtual.ResolutionLodBiasDirectional=0 [ShadowQuality@3] r.DistanceFieldAO=0 r.Shadow.Virtual.ResolutionLodBiasDirectional=-1.5 [ShadowQuality@Cine] r.DistanceFieldAO=0 [ReflectionQuality@0] r.Lumen.Reflections.Allow=0 [ReflectionQuality@1] r.Lumen.Reflections.Allow=0 [ReflectionQuality@2] r.Lumen.Reflections.Allow=1 r.Lumen.Reflections.DownsampleFactor=2 r.Lumen.Reflections.RadianceCache=1 [ReflectionQuality@3] r.Lumen.Reflections.Allow=1 r.Lumen.Reflections.DownsampleFactor=2 r.Lumen.Reflections.RadianceCache=1 [ReflectionQuality@Cine] r.Lumen.Reflections.Allow=1 r.Lumen.Reflections.DownsampleFactor=1 r.Lumen.Reflections.RadianceCache=0 ; Engine scalability groups can be reorganized by using game-specific ini override syntax ; These changes disable the FoliageQuality group entirely and moves those settings over to ViewDistanceQuality [FoliageQuality@0] -foliage.DensityScale=0 -grass.DensityScale=0 [FoliageQuality@1] -foliage.DensityScale=0.4 -grass.DensityScale=0.4 [FoliageQuality@2] -foliage.DensityScale=0.8 -grass.DensityScale=0.8 [FoliageQuality@3] -foliage.DensityScale=1.0 -grass.DensityScale=1.0 [FoliageQuality@Cine] -foliage.DensityScale=1.0 -grass.DensityScale=1.0 [ViewDistanceQuality@0] foliage.DensityScale=0 grass.DensityScale=0 [ViewDistanceQuality@1] foliage.DensityScale=0.4 grass.DensityScale=0.4 [ViewDistanceQuality@2] foliage.DensityScale=1.0 grass.DensityScale=1.0 [ViewDistanceQuality@3] foliage.DensityScale=1.0 grass.DensityScale=1.0 [ViewDistanceQuality@Cine] foliage.DensityScale=1.0 grass.DensityScale=1.0