// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.Collections.Generic; public class LyraEditorTarget : TargetRules { public LyraEditorTarget(TargetInfo Target) : base(Target) { Type = TargetType.Editor; DefaultBuildSettings = BuildSettingsVersion.V2; IncludeOrderVersion = EngineIncludeOrderVersion.Latest; ExtraModuleNames.AddRange(new string[] { "LyraGame", "LyraEditor" }); LyraGameTarget.ApplySharedLyraTargetSettings(this); // This is used for touch screen development along with the "Unreal Remote 2" app EnablePlugins.Add("RemoteSession"); } }