// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class LyraEditor : ModuleRules { public LyraEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicIncludePaths.AddRange( new string[] { "LyraEditor" } ); PrivateIncludePaths.AddRange( new string[] { } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "EditorFramework", "UnrealEd", "PhysicsCore", "GameplayTagsEditor", "GameplayTasksEditor", "GameplayAbilities", "GameplayAbilitiesEditor", "LyraGame", } ); PrivateDependencyModuleNames.AddRange( new string[] { "InputCore", "Slate", "SlateCore", "ToolMenus", "EditorStyle", "DataValidation", "MessageLog", "Projects", "DeveloperToolSettings", "CollectionManager", "SourceControl", "Chaos" } ); DynamicallyLoadedModuleNames.AddRange( new string[] { } ); // Generate compile errors if using DrawDebug functions in test/shipping builds. PublicDefinitions.Add("SHIPPING_DRAW_DEBUG_ERROR=1"); } }