// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Factories/Factory.h" #include "UObject/NameTypes.h" #include "UObject/UObjectGlobals.h" #include "LyraContextEffectsLibraryFactory.generated.h" class FFeedbackContext; class UClass; class UObject; UCLASS(hidecategories = Object, MinimalAPI) class ULyraContextEffectsLibraryFactory : public UFactory { GENERATED_UCLASS_BODY() //~ Begin UFactory Interface virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override; virtual bool ShouldShowInNewMenu() const override { return true; } //~ End UFactory Interface };