// Copyright Epic Games, Inc. All Rights Reserved. #include "LyraDeveloperSettings.h" #include "Misc/App.h" #include "Widgets/Notifications/SNotificationList.h" #include "Framework/Notifications/NotificationManager.h" #define LOCTEXT_NAMESPACE "LyraCheats" ULyraDeveloperSettings::ULyraDeveloperSettings() { } FName ULyraDeveloperSettings::GetCategoryName() const { return FApp::GetProjectName(); } #if WITH_EDITOR void ULyraDeveloperSettings::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) { Super::PostEditChangeProperty(PropertyChangedEvent); ApplySettings(); } void ULyraDeveloperSettings::PostReloadConfig(FProperty* PropertyThatWasLoaded) { Super::PostReloadConfig(PropertyThatWasLoaded); ApplySettings(); } void ULyraDeveloperSettings::PostInitProperties() { Super::PostInitProperties(); ApplySettings(); } void ULyraDeveloperSettings::ApplySettings() { } void ULyraDeveloperSettings::OnPlayInEditorStarted() const { // Show a notification toast to remind the user that there's an experience override set if (ExperienceOverride.IsValid()) { FNotificationInfo Info(FText::Format( LOCTEXT("ExperienceOverrideActive", "Developer Settings Override\nExperience {0}"), FText::FromName(ExperienceOverride.PrimaryAssetName) )); Info.ExpireDuration = 2.0f; FSlateNotificationManager::Get().AddNotification(Info); } } #endif #undef LOCTEXT_NAMESPACE