// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Engine/DataAsset.h" #include "GameplayTagContainer.h" #include "LyraDamagePopStyleNiagara.generated.h" class UNiagaraSystem; /*PopStyle is used to define what Niagara asset should be used for the Damage System representation*/ UCLASS() class ULyraDamagePopStyleNiagara : public UDataAsset { GENERATED_BODY() public: //Name of the Niagra Array to set the Damage informations UPROPERTY(EditDefaultsOnly, Category="DamagePop") FName NiagaraArrayName; //Niagara System used to display the damages UPROPERTY(EditDefaultsOnly, Category="DamagePop") TObjectPtr TextNiagara; };