// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CommonGameViewportClient.h" #include "UObject/UObjectGlobals.h" #include "LyraGameViewportClient.generated.h" class UGameInstance; class UObject; UCLASS(BlueprintType) class ULyraGameViewportClient : public UCommonGameViewportClient { GENERATED_BODY() public: ULyraGameViewportClient(); virtual void Init(struct FWorldContext& WorldContext, UGameInstance* OwningGameInstance, bool bCreateNewAudioDevice = true) override; };