// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Containers/Array.h" #include "Inventory/LyraInventoryItemDefinition.h" #include "Templates/SubclassOf.h" #include "UObject/UObjectGlobals.h" #include "InventoryFragment_ReticleConfig.generated.h" class ULyraReticleWidgetBase; class UObject; UCLASS() class UInventoryFragment_ReticleConfig : public ULyraInventoryItemFragment { GENERATED_BODY() public: UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Reticle) TArray> ReticleWidgets; };