// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.Collections.Generic; public class LyraGameEOSTarget : LyraGameTarget { public LyraGameEOSTarget(TargetInfo Target) : base(Target) { // Add override directory for EOS config files // We have to recompile the engine to add the custom config preprocessor definition, but that is currently not possible for installed builds CustomConfig = "EOS"; } }