// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.Collections.Generic; [SupportedPlatforms(UnrealPlatformClass.Server)] public class LyraServerTarget : TargetRules { public LyraServerTarget(TargetInfo Target) : base(Target) { Type = TargetType.Server; DefaultBuildSettings = BuildSettingsVersion.V2; IncludeOrderVersion = EngineIncludeOrderVersion.Latest; ExtraModuleNames.AddRange(new string[] { "LyraGame" }); LyraGameTarget.ApplySharedLyraTargetSettings(this); bUseChecksInShipping = true; } }