// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class GameplayMessageRuntime : ModuleRules { public GameplayMessageRuntime(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", "Engine", "GameplayTags" }); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", }); DynamicallyLoadedModuleNames.AddRange( new string[] { }); } }