// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Containers/Array.h" #include "GameSettingValueDiscrete.h" #include "HAL/Platform.h" #include "Internationalization/Text.h" #include "UObject/UObjectGlobals.h" #include "LyraSettingValueDiscrete_OverallQuality.generated.h" class UObject; UCLASS() class ULyraSettingValueDiscrete_OverallQuality : public UGameSettingValueDiscrete { GENERATED_BODY() public: ULyraSettingValueDiscrete_OverallQuality(); /** UGameSettingValue */ virtual void StoreInitial() override; virtual void ResetToDefault() override; virtual void RestoreToInitial() override; /** UGameSettingValueDiscrete */ virtual void SetDiscreteOptionByIndex(int32 Index) override; virtual int32 GetDiscreteOptionIndex() const override; virtual TArray GetDiscreteOptions() const override; protected: /** UGameSettingValue */ virtual void OnInitialized() override; int32 GetCustomOptionIndex() const; int32 GetOverallQualityLevel() const; TArray Options; TArray OptionsWithCustom; };