// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CommonActivatableWidget.h" #include "UObject/UObjectGlobals.h" #include "LyraControllerDisconnectedScreen.generated.h" class UHorizontalBox; class UObject; UCLASS(Abstract, BlueprintType, Blueprintable) class ULyraControllerDisconnectedScreen : public UCommonActivatableWidget { GENERATED_BODY() protected: void NativeOnActivated() override; private: UPROPERTY(meta = (BindWidget)) TObjectPtr HBox_SwitchUser; };