[ForwardShadingQuality_GLSL_ES3_1_ANDROID ShaderPlatformQualitySettings] QualityOverrides[0]=(bDiscardQualityDuringCook=False,bEnableOverride=True,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bForceDisablePreintegratedGF=False,bDisableMaterialNormalCalculation=False,MobileShadowQuality=PCF_3x3) QualityOverrides[1]=(bDiscardQualityDuringCook=False,bEnableOverride=True,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bForceDisablePreintegratedGF=False,bDisableMaterialNormalCalculation=False,MobileShadowQuality=PCF_3x3) QualityOverrides[2]=(bDiscardQualityDuringCook=False,bEnableOverride=True,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bForceDisablePreintegratedGF=False,bDisableMaterialNormalCalculation=False,MobileShadowQuality=PCF_3x3) QualityOverrides[3]=(bDiscardQualityDuringCook=False,bEnableOverride=False,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bForceDisablePreintegratedGF=False,bDisableMaterialNormalCalculation=False,MobileShadowQuality=PCF_3x3) [ConsoleVariables] dp.AllowScalabilityGroupsToChangeAtRuntime=1 ; Audio Mixer Settings for Android: au.DisableFiltering=0 au.DisableEnvelopeFollowing=1 au.DisableSourceEffects=0 au.BypassAudioPlugins=1 au.DisableReverbSubmix=1 au.DisableSubmixEffectEQ=1 au.DisableStoppingVoices=1 au.DecompressionThreshold=0.05 au.DisableBinauralSpatialization=1 au.RealtimeDecompressZeroDurationSounds=1 au.ForceSyncAudioDecodes=1 au.UnderrunTimeoutMSec=5