// Copyright Epic Games, Inc. All Rights Reserved. #include "LyraRuntimeOptions.h" #include "Containers/UnrealString.h" #include "HAL/Platform.h" ULyraRuntimeOptions::ULyraRuntimeOptions() { OptionCommandPrefix = TEXT("ro"); } ULyraRuntimeOptions* ULyraRuntimeOptions::GetRuntimeOptions() { return GetMutableDefault(); } const ULyraRuntimeOptions& ULyraRuntimeOptions::Get() { const ULyraRuntimeOptions& RuntimeOptions = *GetDefault(); return RuntimeOptions; }