// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "LyraTeamInfoBase.h" #include "UObject/UObjectGlobals.h" #include "LyraTeamPrivateInfo.generated.h" class UObject; UCLASS() class ALyraTeamPrivateInfo : public ALyraTeamInfoBase { GENERATED_BODY() public: ALyraTeamPrivateInfo(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); };