// Copyright Epic Games, Inc. All Rights Reserved. using System; using System.Collections.Generic; using AutomationTool; using UnrealBuildTool; using EpicGames.CrowdinLocalization; public class CrowdinLocalizationProvider_Sample : CrowdinLocalizationProvider { public CrowdinLocalizationProvider_Sample(LocalizationProviderArgs InArgs) : base(InArgs) { Config.ProjectId = Command.ParseParamValue("ProjectId"); Config.AccessToken = Command.ParseParamValue("AccessToken"); } public static string StaticGetLocalizationProviderId() { return "Crowdin_Sample"; } public override string GetLocalizationProviderId() { return StaticGetLocalizationProviderId(); } }