// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "GameFeatureAction.h" #include "GameFeatureAction_AddGameplayCuePath.generated.h" /** * GameFeatureAction responsible for adding gameplay cue paths to the gameplay cue manager. * * @see UAbilitySystemGlobals::GameplayCueNotifyPaths */ UCLASS(MinimalAPI, meta = (DisplayName = "Add Gameplay Cue Path")) class UGameFeatureAction_AddGameplayCuePath final : public UGameFeatureAction { GENERATED_BODY() public: UGameFeatureAction_AddGameplayCuePath(); //~UObject interface #if WITH_EDITOR virtual EDataValidationResult IsDataValid(TArray& ValidationErrors) override; #endif //~End of UObject interface const TArray& GetDirectoryPathsToAdd() const { return DirectoryPathsToAdd; } private: /** List of paths to register to the gameplay cue manager. These are relative tot he game content directory */ UPROPERTY(EditAnywhere, Category = "Game Feature | Gameplay Cues", meta = (RelativeToGameContentDir, LongPackageName)) TArray DirectoryPathsToAdd; };