// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Subsystems/LocalPlayerSubsystem.h" #include "Subsystems/WorldSubsystem.h" #include "PocketLevelSystem.generated.h" class UPocketLevel; class ULocalPlayer; class ULevelStreamingDynamic; class UPocketLevelInstance; /** * */ UCLASS() class POCKETWORLDS_API UPocketLevelSubsystem : public UWorldSubsystem { GENERATED_BODY() public: /** * */ UPocketLevelInstance* GetOrCreatePocketLevelFor(ULocalPlayer* LocalPlayer, UPocketLevel* PocketLevel, FVector DesiredSpawnPoint); private: UPROPERTY() TArray PocketInstances; };