// Copyright Epic Games, Inc. All Rights Reserved. #include "LyraAbilitySystemGlobals.h" #include "LyraGameplayEffectContext.h" ULyraAbilitySystemGlobals::ULyraAbilitySystemGlobals(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } FGameplayEffectContext* ULyraAbilitySystemGlobals::AllocGameplayEffectContext() const { return new FLyraGameplayEffectContext(); }